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Cw Turrets Op, Pgi Pls Fix


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#1 Jazzbandit1313

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Posted 12 December 2014 - 04:39 PM

Less of them, or less armor, or less accuracy or something......these things rip any component off (75% of the time legs) with an unfair amount of firepower. Ill be shooting the base and get insta-cored with two twin LL focusing my back for less than 3 seconds. I realize that these turrets need to carry significant firepower in order to dissuade attackers, but the accuracy is waaaay too high.

#2 pwnface

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Posted 12 December 2014 - 04:54 PM

I think the turrets are actually okay the way they are. I do think the defending dropships need to be a bit farther away from the objective though. Having to fight enemy mechs, turrets, and take fire from the dropships make completing the objective pretty difficult for many groups.

The way I see it, dropships should prevent enemy team from spawn camping and shouldn't be part of the actual base/objective defense.

#3 Telmasa

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Posted 12 December 2014 - 05:17 PM

The turrets are fine as is. You have to kill them to advance, you can't just ignore them and hope to kill the base - that would be stupid.

#4 SpeedingBus

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Posted 12 December 2014 - 05:17 PM

Turrets won't be touched unless you somehow prevent Light rushes in the same patch. Also blow the things up on first wave its not like you can actually win the match in the first wave playing normally.

#5 Jazzbandit1313

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Posted 12 December 2014 - 05:19 PM

View PostSpeedingBus, on 12 December 2014 - 05:17 PM, said:

Turrets won't be touched unless you somehow prevent Light rushes in the same patch. Also blow the things up on first wave its not like you can actually win the match in the first wave playing normally.

By your logic then, if the first wave fails to destroy the turrets and push, the rest is useless. We need to have at least SOME limit on their firepower. Maybe a limit to the amount of volleys they can fire? 30?

Edited by Jazzbandit1313, 12 December 2014 - 05:20 PM.


#6 PauloBR

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Posted 12 December 2014 - 05:20 PM

Turrets OP!

Posted Image

-jk

#7 Jazzbandit1313

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Posted 12 December 2014 - 05:21 PM

View PostPauloBR, on 12 December 2014 - 05:20 PM, said:

Turrets OP!

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-jk

12 artys

#8 Edustaja

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Posted 12 December 2014 - 05:22 PM

Turrets are fine as is.

#9 KharnZor

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Posted 12 December 2014 - 05:29 PM

Turrets are fine

#10 Darwins Dog

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Posted 12 December 2014 - 05:36 PM

View PostJazzbandit1313, on 12 December 2014 - 04:39 PM, said:

Less of them, or less armor, or less accuracy or something......these things rip any component off (75% of the time legs) with an unfair amount of firepower. Ill be shooting the base and get insta-cored with two twin LL focusing my back for less than 3 seconds. I realize that these turrets need to carry significant firepower in order to dissuade attackers, but the accuracy is waaaay too high.

The lesson here is don't turn your back on the thing that's shooting you. The turrets are not that bad, but you do have to take them out before you go after the base.

#11 Golden Vulf

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Posted 12 December 2014 - 06:02 PM

The turrets are fine.
Have some cheese with that whine.

#12 Kiryuin Ragyo

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Posted 12 December 2014 - 06:08 PM

View PostJazzbandit1313, on 12 December 2014 - 04:39 PM, said:

Less of them, or less armor, or less accuracy or something......these things rip any component off (75% of the time legs) with an unfair amount of firepower. Ill be shooting the base and get insta-cored with two twin LL focusing my back for less than 3 seconds. I realize that these turrets need to carry significant firepower in order to dissuade attackers, but the accuracy is waaaay too high.

Turrets are fine, just you are noob.


-request lock.

#13 Y E O N N E

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Posted 12 December 2014 - 06:27 PM

Turrets are fine. Get some ER weapons to deal with them. You have the power to choose any 'Mech with any loadout you want within 240 tonnes, so there's no excuse for getting cut up by turrets beyond poor planning or getting out-played by the opposition.

#14 Mcgral18

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Posted 12 December 2014 - 07:26 PM

Do they have the same 60 HP as regular turrets?

#15 Tennex

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Posted 12 December 2014 - 07:30 PM

the ones that arnt close to the reactor need to be medium laser turrent

#16 Kiryuin Ragyo

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Posted 12 December 2014 - 07:31 PM

How about turrets with 2xSRM6+4xLPL+2xLRM20 armament? Nice...





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