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Cw: A List Of The Biggest Problems


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#1 D A T A

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Posted 12 December 2014 - 11:17 PM

the biggest problems of the CW:

1) Lag, huge lag, we all lag much more than in normal games

2) fps drops: 50% of my clan has less than 5 fps at minimum graphics and is abandoning MechWarrior online because they can not play cw: i am kinda losing half of my players because your fps optimization sucks..............i mean, i have intel i7 4770k and gtx 750 ti, i have only medium graphics an i only have 30 fps in cw while i should have 100 fps at full graphics, this is a shame.

3) Hit registration is worse than 2 years ago: lasers simply DO NOT REGISTER DAMAGE, i even tried to shoot to a stopped mech......i shoot his ct and he registers to ANY OTHER BODY PART, RANDOMLY, when he registers, because 70% of the damge is not registered. This is a mega huge disadvanage for clan, that can only use srms, lasers and gauss.

4) 240 tons are riddicolous, there must be at least 280-300. IS do have lights so IS can have fun with that, clan does not have mechs under the 55 tons, the only clan mech under the 55 tons is the stormcrow, all the other mechs are just trash cans. If you combine this with the laser problems, the only way to play clan is to take vulture with lrm or srm and than loki and stormcrows with 2 erppc, just because it is the only combo on those mechs that seems to register damage properly. VERY BORING, VERY VERY BORING, AS CLANNER, I AM ALREDY BORED BY THIS CW AND I WISHED I HAD CHOSEN IS

5) AT 240 TONS INNER SPHERE IS OP

6) Defenders are op: too storng turrets, too strong dropships, TOO CLOSE RESPAWN. it must be 11 vs 12.

7) buff money incomes

THE GOOD POINTS OF THE CW

1) Finally you understood how we want you to create maps: similar to MechWarrior 4 maps: these 2 maps are awesome, while viridian bog, mining collective and therra therma are a total trash.

Edited by IL MECHWARRIOR, 12 December 2014 - 11:21 PM.


#2 Mason Grimm

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Posted 13 December 2014 - 12:25 AM

I rarely come to these forums anymore but here is my feedback (no holds barred)

CW, in its current iteration, is a waste of (edit: the average casual player) time. If I'm not playing in a 12 man / TS3 coordinated drop I am getting slaughtered. Let's see; 228th has had me today, Clan Wolf got sloppy seconds on me and the JF crew got to mop me in to a bucket. Getting those three matches only took me about 75 minutes of waiting too. That needs to change, like yesterday. The 228th match was a massacre of like 44 to 14 or something like that. I think the only reason they lost that many mechs was because they were growing bored and came out to chase us down and kill us off.

Issue #1: 12 Man Domination: We all know teamwork is OP right? Coordinated teams will stomp PUGs 9 times out of 10. Separate the PUG queue and the 12 man queue. As a player who has been here since closed beta I have seen a lot of iterations of MWO and I'm excited at the prospect of Community Warfare finally coming to fruition but if I wanted abuse like this I would have stayed married. It is not fun and provides zero incentive for me to purchase anything. Before people say "join a group"; I'm in one. But I don't want to have to be FORCED to wait for my unit mates to log on and play. Sometimes I want to come home and jump on and just blamo, get things rolling. Do a one and done.

Issue #2: Too many planets in the universe. 30 minutes to find a match? Seriously! 35 minutes I think is the longest I've waited for PUG match. The time to find a match could probably be reduced if you reduced the number of planets. This way you sort of funnel your player base in to planets with a greater chance of activity. Might help with wait times; just a thought.

Issue #3: Attacking versus Defending? I think we've all seen B33f's video by now and, while I find his particular brand of humour humourless, I do think it illustrates a valid point about the attack/defend mechanic. It is broken. I am sure you guys are already working on this but I'm putting it down on paper to add some weight to the other threads that might mention this. This sort of ties in with issue #1 but attackers, especially if its PUG attackers against 12 man defenders, usually get a pretty sore behind by the end of the match. The same is true of the reverse; 12 man attackers? Usually coordinate well and roll the PUG defenders. The system, while providing new gameplay, may need a fair bit of a balance pass on it.

Issue #4: Payment for losses. Right now the dollar cost average is way out of whack. 100k for 30 minutes of waiting and then 15 minute long match (could be more, could be less)? Where is my incentive to even play CW for that little of a pay check? No thank you, sir, you can keep those pennies.

Some of the guys on MechSpecs are actually grinding up mechs in the PUG Public queues because CW bores them. That is a scary thought cause one of them is a multiple Golden Mech owner and if even HE is frustrated then you should consider your average joe who isn't die hard!

Just some constructive feedback.

Edited by Mason Grimm, 13 December 2014 - 12:27 AM.


#3 D A T A

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Posted 13 December 2014 - 02:24 AM

you should put it down till you fix it

#4 MFZ

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Posted 13 December 2014 - 02:43 AM

View PostIL MECHWARRIOR, on 12 December 2014 - 11:17 PM, said:

clan does not have mechs under the 55 tons, the only clan mech under the 55 tons is the stormcrow

Thanks for your comment.
Next!

#5 Soronarr

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Posted 13 December 2014 - 04:13 AM

The defender has a MASSIVE advantage, especially if clan.

The attacker has to come trough known choke points, the defender has plenty of cover AND there are those powerful long-range turrets everywhere (plus dropships shooting at you when they come).

Attacking a well-defended position ALWAYS requires superior numbers or a trick up your sleeve.
Something is needed. Either attackers get more drops, or get NPC tanks/mechs escorting them or occasional air-strikes.. SOMETHING.

Right now it's a slaughterhouse.

#6 That Dawg

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Posted 13 December 2014 - 04:22 AM

View PostIL MECHWARRIOR, on 12 December 2014 - 11:17 PM, said:

the biggest problems of the CW:

1) Lag, huge lag, we all lag much more than in normal games

2) fps dropsthis is a shame.

3) Hit registration

4) 240 tons are riddicolous,

5) AT 240 TONS INNER SPHERE IS OP

6) Defenders are op:

7) buff money incomes

THE GOOD POINTS OF THE CW

1) Finally you understood how we want you to create maps:



Ok,

1) & 2) One in the same. FPS and lag are bad enough, I quit last night, you forgot hellish drop times

3) I NEVER EVER agreed with anyone on this...till today. I'm hitting a target that is out in the open, and my lasers appear to hitting something right in front of me, or my target, wth?

4) 240 tons is GENIUS

5) Please..I came against a wave of timberwolfs, we lost quickly, I came against a wave of stormcrows, we went down, I came against a wave of kitfoxes ffs, and we lost our entire first wave killing them

6) Back to 5...please, get serious, IS is NO better, nor worse than Clan... DEFENDERS are OP, its absurd
and it seems like the defenders are 12 man drops...coincidence? unlikely, exploit

7)increase incomes, I might come back





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