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Idea: Increase Rewards For Less Popular Factions
Started by Tristan Winter, Dec 12 2014 10:38 PM
8 replies to this topic
#1
Posted 12 December 2014 - 10:38 PM
At this rate, the smallest faction will be a distant memory within a few days of CW. That's... not exactly ideal, is it?
Maybe if contracts for House Liao and Clan Smoke Jaguar were far more profitable, Mercenary units would flock to their aid and stop them from being wiped out.
Isn't that how this is supposed to work? I'm not seeing it already, but it would make sense to me. It would be fairly cool if Mercenaries could make 500,000 - 1,000,000 C-bills per victory for the weakest factions. They would play an instrumental role in CW, instead of just piling on the destruction of weak factions.
Give Mercenaries far higher income, but less loyalty points?
Eh?
Maybe if contracts for House Liao and Clan Smoke Jaguar were far more profitable, Mercenary units would flock to their aid and stop them from being wiped out.
Isn't that how this is supposed to work? I'm not seeing it already, but it would make sense to me. It would be fairly cool if Mercenaries could make 500,000 - 1,000,000 C-bills per victory for the weakest factions. They would play an instrumental role in CW, instead of just piling on the destruction of weak factions.
Give Mercenaries far higher income, but less loyalty points?
Eh?
#2
Posted 12 December 2014 - 10:54 PM
they will have to do something about the contract penalties though because i have a feeling that once people get into CW we could see the smaller factions get stamped out and over taken in a matter of days. Not enough time for people to get out of a contract and switch to the underdog.
Personally i intend to always side with the smallest space controlling faction (Clan or IS depending who i feel like playing as ill probably switch off)
Personally i intend to always side with the smallest space controlling faction (Clan or IS depending who i feel like playing as ill probably switch off)
#4
Posted 12 December 2014 - 11:01 PM
Allow people to take "Merc" as a contract? You are placed as needed for the queue, rather than selecting, you make low or no Loyalty points (or perhaps you gain Loyalty Points as a merc, with some rewards like if it was a faction?), but you gain increased CBill and XP income.
#5
Posted 12 December 2014 - 11:03 PM
So these mercenaries flock to Smoke Jaguar, and suddenly it's overpopulated and... then what? The rewards are drastically decreased because it was suddenly flooded...? That would be hard to maintain
#6
Posted 12 December 2014 - 11:08 PM
Sandpit, on 12 December 2014 - 11:00 PM, said:
How so?
Like so
http://mwomercs.com/...getting-smoked/
One Medic Army, on 12 December 2014 - 11:01 PM, said:
Allow people to take "Merc" as a contract? You are placed as needed for the queue, rather than selecting, you make low or no Loyalty points (or perhaps you gain Loyalty Points as a merc, with some rewards like if it was a faction?), but you gain increased CBill and XP income.
Well, it wouldn't have any effect for the smaller factions if Mercs were placed randomly around the galaxy. Mercs should be there as a balancing mechanism to stop smaller factions from getting wiped out. After all, that's part of what mercenaries have historically done in real life: come to the aid of states who don't have the infrastructure or resources to form a standing army from its own citizens.
#7
Posted 12 December 2014 - 11:09 PM
Nicolai Kabrinsky, on 12 December 2014 - 11:08 PM, said:
Well, it wouldn't have any effect for the smaller factions if Mercs were placed randomly around the galaxy. Mercs should be there as a balancing mechanism to stop smaller factions from getting wiped out. After all, that's part of what mercenaries have historically done in real life: come to the aid of states who don't have the infrastructure or resources to form a standing army from its own citizens.
If a faction had more people attacking them than defending, the mercs would be placed there to make full matches, effectively boosting the amount of forces defending.
Edited by One Medic Army, 12 December 2014 - 11:09 PM.
#8
Posted 12 December 2014 - 11:14 PM
Team Chevy86, on 12 December 2014 - 11:03 PM, said:
So these mercenaries flock to Smoke Jaguar, and suddenly it's overpopulated and... then what? The rewards are drastically decreased because it was suddenly flooded...? That would be hard to maintain
Supply and demand. You'd need an algorithm for regulating contract rewards. Much like Star Citizen will have an economy based on supply and demand, CW would have a mechanism that ensures that it's profitable to flock to smaller factions when they're in need of help.
So mercenaries would constantly be switching factions to find the highest bidder, unless they wanted to grind loyalty points for some sort of Wolf Dragoon achievement or whatever. But I imagine the rewards wouldn't actually change in real time. You'd have to wait for every phase of CW to end, and then the prices would be adjusted. How long are the phases currently? 4 hours?
#9
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