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Did Something Happen To Analog Turning While I Was Away?


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#1 Alcom Isst

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Posted 11 December 2014 - 03:11 AM

So I haven't played MechWarrior Online in 5 months. I reinstalled it, reinstated my user.cfg and joystick settings and something seriously seems to be wrong with the Analog Turn. No matter what axis I assign to it and no matter what settings I have for that axis, the Analog Turn maintains a massive deadzone.

I never had a problem with the Analog turning deadzone. It's unusable for me, now. I'm switching to a Tartarus Keypad + mouse which should be fine, but I would like to know what is up with the Analog Turn.

Edited by Alcom Isst, 11 December 2014 - 08:13 PM.


#2 evilC

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Posted 12 December 2014 - 02:37 AM

I think this happened when they added absolute aim for sticks.
They made a song and dance about devoting dev time to input, then made a complete mess of it (Plus made things even worse for analog input users) and not a word has been heard since.
It's only about 10% though, so as long as your steering axis is properly centered and not suffering from excessive play or jitter, then it is usable.
You might want to try either DIView to get a really accurate calibration (http://www.leobodnar...page=page&id=12) or my UJR app (see sig) to allow you to tweak your axis (eg set the "Sensitivity" value higher (to over 100%) to make the stick report higher values closer to the center.





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