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Cw: Faction Choice, Missing Leaders, And Frustration


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#1 oldradagast

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Posted 13 December 2014 - 06:49 AM

Not to cross-post - I also put this in the CW forum in the hopes that somebody might have some useful suggestions because there might have been some poorly documented feature I missed, but this post also details some feature requests about CW, so here it goes, too:

A frustrating aspect of CW that I hope PGI looks into:

They recently wiped every unit's faction alliance. Okay, fine - I assume that was needed for some reason.

You cannot participate in CW without picking a faction. Okay, that also makes sense.

If you're in a unit, only the unit leader can choose the faction for the team. Also sort of makes sense... except for the following.

I'm in a small, casual unit. Our leader has gone MIA for a week or so, and we're all stuck in faction limbo after the faction alliance wipe. I don't know him in real-life, so I'm not sure where he went. Until he returns, I have to either quit the unit or not be allowed to participate in CW, which seems rather silly to me.

A few suggestions:

1) Allow everyone to pick a default faction so you never have people in "limbo" who cannot participate in CW just because real life sidelined their unit leader.

2) The same applies when people's contracts expire. What happens if our leader returns, he picks a 2 week alliance with Faction X, and then when the time is up, he vanishes again? Am I again in limbo, sidelined and removed from CW?

3) Yes, yes - the classic response is "well, pick a new leader!" As far as I know, that's not even possible in units, or if it is, the information is well hidden. I'd suggest a system where if a leader does not log on for a week, the next most active player gets picked as acting leader, at least until the real leader returns.

Long story short, there should be some way to allow other unit members to act in place of the leader if he's not there. Other, older games had this feature (Guildwars from 2005), so it seems only logical. It also seems rather nuts that entire units can be removed from CW just because their leader goes on a week-long vacation, ends up with the flu, or whatever.

Please consider the above options to allow people to PLAY CW vs. wondering when their leader is going to return or just quitting units to be able to get games.

Thanks.

Edited by oldradagast, 13 December 2014 - 06:50 AM.


#2 Koniving

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Posted 13 December 2014 - 07:09 AM

There is an option to allow 'other ranks' to choose faction allegiance. But the leader will need to set it.

#3 p4r4g0n

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Posted 13 December 2014 - 07:22 AM

@oldragast ... you're not the only one in this boat. Only reason I'm *not* tearing my hair out over my unit leader being MIA is that I've been losing hair from being unable to drop into game due to connection issues since Nov 21.

Edited by p4r4g0n, 13 December 2014 - 05:36 PM.


#4 oldradagast

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Posted 13 December 2014 - 09:17 AM

View PostKoniving, on 13 December 2014 - 07:09 AM, said:

There is an option to allow 'other ranks' to choose faction allegiance. But the leader will need to set it.


Good to know, though, again, if the leader is MIA, it defeats the purpose.

PGI: We NEED a way to pass the leadership baton on to active players if the leader fails to log in for a week or so.

Once the leader fails to log in for the period of time, leadership should pass to the next most active player, or let the players vote... or, heck, even let them run whatever faction they want until the leader comes back, makes a choice, and locks it down again. Right now, my ability to play in CW is dependent completely upon other people, which is totally silly.

The current setup does not work unless you're in a hard-core unit where the faction leaders is always playing and always available... and even that can fail if he's sidelined by something unexpected in real-life.

Edited by oldradagast, 13 December 2014 - 09:18 AM.






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