A frustrating aspect of CW that I hope PGI looks into:
They recently wiped every unit's faction alliance. Okay, fine - I assume that was needed for some reason.
You cannot participate in CW without picking a faction. Okay, that also makes sense.
If you're in a unit, only the unit leader can choose the faction for the team. Also sort of makes sense... except for the following.
I'm in a small, casual unit. Our leader has gone MIA for a week or so, and we're all stuck in faction limbo after the faction alliance wipe. I don't know him in real-life, so I'm not sure where he went. Until he returns, I have to either quit the unit or not be allowed to participate in CW, which seems rather silly to me.
A few suggestions:
1) Allow everyone to pick a default faction so you never have people in "limbo" who cannot participate in CW just because real life sidelined their unit leader.
2) The same applies when people's contracts expire. What happens if our leader returns, he picks a 2 week alliance with Faction X, and then when the time is up, he vanishes again? Am I again in limbo, sidelined and removed from CW?
3) Yes, yes - the classic response is "well, pick a new leader!" As far as I know, that's not even possible in units, or if it is, the information is well hidden. I'd suggest a system where if a leader does not log on for a week, the next most active player gets picked as acting leader, at least until the real leader returns.
Long story short, there should be some way to allow other unit members to act in place of the leader if he's not there. Other, older games had this feature (Guildwars from 2005), so it seems only logical. It also seems rather nuts that entire units can be removed from CW just because their leader goes on a week-long vacation, ends up with the flu, or whatever.
Please consider the above options to allow people to PLAY CW vs. wondering when their leader is going to return or just quitting units to be able to get games.
Thanks.
Edited by oldradagast, 13 December 2014 - 06:50 AM.