Why Make A Major Feature Just For 12 Man Groups?
#21
Posted 13 December 2014 - 01:10 PM
#22
Posted 13 December 2014 - 01:11 PM
Brody319, on 13 December 2014 - 01:10 PM, said:
http://mwomercs.com/...e-how-it-works/
#23
Posted 13 December 2014 - 01:13 PM
Bishop Steiner, on 13 December 2014 - 01:07 PM, said:
So the actual interesting news that everyone wants/needs to hear is;
Quote
Allow players to group with all players of the same faction whether they are in your unit or not.
Add a global faction chat with easy abilities to friend/group with players.
You dirty kurita dog. WTF????
Edited by Captain Stiffy, 13 December 2014 - 01:17 PM.
#24
Posted 13 December 2014 - 01:20 PM
#25
Posted 13 December 2014 - 01:21 PM
#26
Posted 13 December 2014 - 01:23 PM
Bishop Steiner, on 13 December 2014 - 01:11 PM, said:
see the problem with that is a 2 6-mans will be far more effective than 12 solo players. even a single 6 man team instantly changes how well a battle can go.
I've dealt with 6 solos + a 6 man group vs 2 6-mans. and we got stomped.
#27
Posted 13 December 2014 - 01:24 PM
Bishop Steiner, on 13 December 2014 - 12:35 PM, said:
Because it impacts your casual play how? Oh, it doesn't.
Except where the Pug queue now has horrible FPS. Ping issues. The random disconnects. Oh and longer wait times becuase there are fewer people.
I mean aside from those issues you are absolutely right how CW doesn't affect the Pug queue at all.
#28
Posted 13 December 2014 - 01:24 PM
LaserAngel, on 13 December 2014 - 01:21 PM, said:
Actually solo queue is easy atm unless you're in an assault and that's not as bad as it was
#29
Posted 13 December 2014 - 01:26 PM
Always funny to see the end game thing come up when there is really no game to be ended with. Just deathmatch in now 4 flavors.
#30
Posted 13 December 2014 - 01:26 PM
Animus41, on 13 December 2014 - 01:24 PM, said:
I mean aside from those issues you are absolutely right how CW doesn't affect the Pug queue at all.
You forgot the memory allocation errors and 1-3 people being dc'd in every match over the two sides.
#31
Posted 13 December 2014 - 01:27 PM
#32
Posted 13 December 2014 - 01:28 PM
I feel like pub games people just play with solo fits, mostly brawl or troll setups. In CW I've seen many soloists dropping with AMS/Beagle/Attritional long range weaponry like ERllas. I really feel CW has made the game better as a whole, though there's still bugs to work out.
#33
Posted 13 December 2014 - 01:32 PM
Captain Stiffy, on 13 December 2014 - 01:13 PM, said:
You dirty kurita dog. WTF????
It's NOT my fault!!!!
Animus41, on 13 December 2014 - 01:24 PM, said:
I mean aside from those issues you are absolutely right how CW doesn't affect the Pug queue at all.
I've been playing the PUG queue, all day, with crappy mexican internet service. And been fine. Oh, but BTW; if I'm looking for fast drops? I simply don't drop in CW matches.
OH MAH GAWD!!!!
Edited by Bishop Steiner, 13 December 2014 - 01:33 PM.
#34
Posted 13 December 2014 - 01:36 PM
Bishop Steiner, on 13 December 2014 - 12:19 PM, said:
This was always meant as a TEAM game. The "Public Queue" has always been meant, since inception for the casuals. CW has ALWAYS been meant for serious group play.
I dont disagree with you often, but I do here. If they didn't want solo players they should not have included a "Lone Wolf" option as a faction.
#35
Posted 13 December 2014 - 01:55 PM
Agent 0 Fortune, on 13 December 2014 - 01:36 PM, said:
I dont disagree with you often, but I do here. If they didn't want solo players they should not have included a "Lone Wolf" option as a faction.
Did I say they DIDN'T WANT THEM, dude? NO. It's not geared to cater specifically TO them. Huge difference.
#36
Posted 13 December 2014 - 02:00 PM
We've needed in-game global chat SO BADLY for SO LONG
#37
Posted 13 December 2014 - 02:02 PM
Bishop Steiner, on 13 December 2014 - 12:19 PM, said:
This was always meant as a TEAM game. The "Public Queue" has always been meant, since inception for the casuals. CW has ALWAYS been meant for serious group play.
I like the first part of this. The second part not so much. How 12 mans/guilds/units form a team and how casual players form a team doesnt mean one is a team and the other isnt.
#38
Posted 13 December 2014 - 02:07 PM
Bishop Steiner, on 13 December 2014 - 12:19 PM, said:
This was always meant as a TEAM game. The "Public Queue" has always been meant, since inception for the casuals. CW has ALWAYS been meant for serious group play.
"ALWAYS" anything has never existed in this game ever.
#39
Posted 13 December 2014 - 02:17 PM
Bishop Steiner, on 13 December 2014 - 01:32 PM, said:
I've been playing the PUG queue, all day, with crappy mexican internet service. And been fine. Oh, but BTW; if I'm looking for fast drops? I simply don't drop in CW matches.
OH MAH GAWD!!!!
Mexico!? I always assumed you had bought a house opposite Russ's in Canada so you could keep him closely under observation!
#40
Posted 13 December 2014 - 02:25 PM
Bishop Steiner, on 13 December 2014 - 01:55 PM, said:
It will be interesting to see how CW pans out. I get the feeling that there are an awful lot more solo players in MWO than there are hardcore groups with the patience to engage with CW in depth. I wouldn't be surprised if CW fizzles out after a couple of months because of long wait times, or PGI may be forced to draw in solo players just to make up the numbers. All speculation, anyway...
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