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Counter Attacking


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#1 Dirty Starfish

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Posted 13 December 2014 - 12:51 PM

Should be removed.

#2 Helsbane

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Posted 13 December 2014 - 12:56 PM

Or at least labeled correctly. Seriously, 90% of the times I've selected 'defense' so far, I've been attacking.

#3 Lefty Lucy

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Posted 13 December 2014 - 01:13 PM

View PostHelsbane, on 13 December 2014 - 12:56 PM, said:

Or at least labeled correctly. Seriously, 90% of the times I've selected 'defense' so far, I've been attacking.


Yeah. I think that because attacking and defending are asymmetric, there should be "attackers" playing defense and vice-versa to ensure that taking a planet is a test of skill, and not just who got the easier task, but they definitely need to rename it.

Maybe for the overall planetary conquest, it should be called "invade" instead of "attack."

#4 Artgathan

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Posted 13 December 2014 - 01:20 PM

Counter attacks serve a purpose: they negate Attacker wins. Bear with me (this is how I understand the mechanics):
  • Attackers Attack, Attackers Win: Attackers get +1 Win (10 needed to control the planet)
  • Attackers Attack, Attackers Lose: Nothing happens.
  • Attackers Defend, Attackers Win: Nothing happens.
  • Attackers Defend, Attackers Lose: Attackers get -1 Win
The 'counterattack' scenario is the second set (Attackers defending). It's a confusing name. I'd prefer to know in advance which you're doing, as attacking/defending can be done efficiently with different builds.





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