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Rasalhague Capital Is Too Close To Clan Boarder!


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#1 Andi Nagasia

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Posted 13 December 2014 - 03:05 PM

as it stands the Rasalhague Capital is at the Clan Boarder
for some this may not seem like a problem but it really is,

Posted Image

with it so close, and the inability for pilots to Capture a Capital, i see a problem,
1) it puts clan at a great disadvantage as they have to cut around it, you cant move
2) it puts Rasalhague at a disadvantage if Clan does Cut around, you cant move,
3) if Clan does cut around it Rasalhague can attack the Clan from with in easily,
4) if Clan does cut around it Rasalhague will be isolated inside Clan,
5) it makes what happened in Lore Imposable,

Capitals cant be taken so a faction cant be completely killed off,
that makes sense, but if they cant be then Rasalhague's is too close

Thoughts Comments Concerns,
Thanks

Edit- added

Edited by Andi Nagasia, 13 December 2014 - 03:13 PM.


#2 Tennex

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Posted 13 December 2014 - 03:10 PM

Capital planets need to be able to be taken.

When that happens all players in the faction is allowed to vote on which planet to make the next capital.
Newly selected capital must be at least 4 planets form the next closest conflict border if possible

Edited by Tennex, 13 December 2014 - 03:11 PM.


#3 Ozric

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Posted 13 December 2014 - 03:11 PM

Soon.

#4 LauLiao

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Posted 13 December 2014 - 03:16 PM

My thought:

There's a reason Rasalhague was down to 3 planets by the end of the invasion.

#5 verybad

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Posted 13 December 2014 - 03:27 PM

Rasalhague isn't a real nation in any case, FASA only let it come into existence so they could kill off a country without killing off a real country. Rasalhague was put there as a doormat to invite the clans in.

#6 Tennex

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Posted 13 December 2014 - 03:28 PM

View Postverybad, on 13 December 2014 - 03:27 PM, said:

Rasalhague isn't a real nation in any case, FASA only let it come into existence so they could kill off a country without killing off a real country. Rasalhague was put there as a doormat to invite the clans in.


not neccissarily they could have had them move into steiner/kurita territory

#7 verybad

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Posted 13 December 2014 - 03:32 PM

View PostTennex, on 13 December 2014 - 03:28 PM, said:


not neccissarily they could have had them move into steiner/kurita territory


and THAT is why they let Rasalhague come back into existence. Kurita and Steiner had fans because they've been around for a lot longer. They put Rasalhague there so they could kill someone that didn't hurt anyone's feelings. Rasalhague didn't last long enough to get many fans, and then they sort of let them stay around by clanatizing them and making the Ghost Bears and the RR combine into space vikings.

#8 Tennex

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Posted 13 December 2014 - 03:44 PM

View Postverybad, on 13 December 2014 - 03:32 PM, said:


and THAT is why they let Rasalhague come back into existence. Kurita and Steiner had fans because they've been around for a lot longer. They put Rasalhague there so they could kill someone that didn't hurt anyone's feelings. Rasalhague didn't last long enough to get many fans, and then they sort of let them stay around by clanatizing them and making the Ghost Bears and the RR combine into space vikings.


i mean moving into kurita territory doesnt mean destorying all of kurita. they never got far enough to cover all of kurita anway

I think they made FRR cuz the writers needed a rallying point. A faction nobody hated, that the other faction was all willing to help

#9 Rufus Ingram

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Posted 13 December 2014 - 03:45 PM

View PostTennex, on 13 December 2014 - 03:10 PM, said:

Capital planets need to be able to be taken.

When that happens all players in the faction is allowed to vote on which planet to make the next capital.
Newly selected capital must be at least 4 planets form the next closest conflict border if possible


I can support a moving capitol, but FRR isn't deep enough to have the 4 planet requirement (at least for very long). As it is we already have at least one planet (Tamar) which was never ours at the start.

Edited by Rufus Ingram, 13 December 2014 - 03:46 PM.


#10 verybad

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Posted 13 December 2014 - 03:47 PM

View PostRufus Ingram, on 13 December 2014 - 03:45 PM, said:


I can support a moving capitol, but FRR isn't deep enough to have the 4 planet requirement (at least for very long). As it is we already have at least one planet (Tamar) which was never ours at the start.

Well, they got a beat down in the TT universe also, so...everything is going as it should.

#11 Kristen Redmond

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Posted 13 December 2014 - 03:49 PM

Raselhague should, and so should all factions, have a "back up" capitol, their being IDK, Tukayyid? Each faction's back up, should be Deep into their territory, away from all attackable borders.

(EDIT) And Captiols should totally be able to be taken.

Edited by Kristen Redmond, 13 December 2014 - 03:50 PM.


#12 Chemie

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Posted 13 December 2014 - 04:05 PM

Why do you think FRR effectively was gone by 3052?

#13 verybad

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Posted 13 December 2014 - 04:06 PM

I would like for them to have bonuses to Capital defenders (eg larger decks, or more tonnage)

Certain mechs should "weigh less" for some factions also eg have a Dragon cost 55 tons for the DC because it's so iconic.

Let Steiner take one assault mech as though it were half tonnage for that drop if they're defending, have capitals need more wins to be switched.

Stuff like that. Also there shoudl be some faction traits eg
Steiner's get CB bonuses, Kuritans get agility bonuses in heavy mechs (they tend to use them like mediums), Davions get AC bonuses (lower heat, faster fire, whatever), Liao players get ECM bonuses and sensor bonuses, Marik, well they can be the generic faction...

Clans already have tech bonuses and they don't really have much character, maybe a kill XP bonus and an assist xp penalty?

Edited by verybad, 13 December 2014 - 04:08 PM.


#14 Brody319

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Posted 13 December 2014 - 04:09 PM

Lets hurry up and stomp them out of existence now. Save them the trouble of picking a new capital.

#15 ShadowWolf Kell

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Posted 13 December 2014 - 04:12 PM

View PostChemie, on 13 December 2014 - 04:05 PM, said:

Why do you think FRR effectively was gone by 3052?


As said above, though the DCMS didn't mind given they were mostly all dissidents that they were tired of throwing in prison and death camps anyway.

It also gave them the catalyst to demonstrate the power of SLDF era starships. Steiner and Davion had a few, but they were in poor condition and hardly on par with what left during the Exodus. They released Jumpships and Dropships and had to showcase the goodies on Turtle Bay.

FRR by design was made to be a slice of moonpie for the invading Clans to go om nom nom on to get the point across before they got curb stomped on Wolcott and Twycross (Kurita and Steiner respectively.)

#16 Brody319

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Posted 13 December 2014 - 04:31 PM

View PostShadowWolf Kell, on 13 December 2014 - 04:12 PM, said:


As said above, though the DCMS didn't mind given they were mostly all dissidents that they were tired of throwing in prison and death camps anyway.

It also gave them the catalyst to demonstrate the power of SLDF era starships. Steiner and Davion had a few, but they were in poor condition and hardly on par with what left during the Exodus. They released Jumpships and Dropships and had to showcase the goodies on Turtle Bay.

FRR by design was made to be a slice of moonpie for the invading Clans to go om nom nom on to get the point across before they got curb stomped on Wolcott and Twycross (Kurita and Steiner respectively.)


Lets make sure we rewrite history. There will be no stomping for the clans this time.

#17 zagibu

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Posted 13 December 2014 - 05:29 PM

I think it's pretty dumb that capitols can't be taken. If all planets of a faction are taken, they should become mercenaries able to join any battle.

#18 fireball 4

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Posted 23 December 2014 - 05:34 PM

at least let them take raslhague it happens in the books and nead to happen. maybe if you surround a capital you can take it that would be fair.

#19 Alexander Steel

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Posted 23 December 2014 - 10:48 PM

View PostLauLiao, on 13 December 2014 - 03:16 PM, said:

My thought:

There's a reason Rasalhague was down to 3 planets by the end of the invasion.


7.

Tukayyid, Ueda, Karbala, Dehgolan, Grumium, Al Hillah, and Orestes.


#20 Kell Commander

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Posted 24 December 2014 - 04:41 AM

PGI said they would reset the star map as necessary which really confuses me as to why capitol planets cannot be taken.

With regard to the FRR capitol, this is a copy of the map from the lore. That's where the capitol is. It fell quickly in the lore.

Don't move the capitol, just let them become contested.





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