tripleposting? because edit button is lostech?
1. a start form the elo matches as we have it now is still more accurate than a complete restart, only a few people would have been compeltely judged wrong.
2. scores are not too high, they just have a different scale now.
3. its just not visible. Except that T1 is nto meeting T4/5
4. As soon as Tiers are visible, we will instantly know this. It's alos not that important if it happens daily, per hour, PGI's magic 15minutes or realtime.
5. when its visible you will see this, givne its Realtime.It's not necessary to know, but would be nice to know. Also, when you see many idiots, you are probably one of them. otherwise you would not constantly meet idiots.
how much score we need to drop and raise is what we soon will know, because once the PSR is visible we can check it after every match and easily make estmations.
What currently is a bit sad is indeed damage having a too high influence on scoring. So either this must be lowered, or they need to raise the other Score bonuses
Dealing exceptional damage does also not always imply someone tanked for you, sometimes buildings and rocks do that job or just finding a good location where the others can not easily reach you. So when i poke at corners and hills I cna also "soak damage" but not getting damage. This distraction helps me and my team to deal damage as well without anyone in the own team receiving damage. actually, taking "tanking" into account is a polarised way to judge "efford"
imagien 3 examples:
Probob meets Randomaimrandy. He shreds radomaimrandy fast, low damage, some Solokill scores, medium scorings for Probob sicne he killed fast and efficient. Low scores also for "tanking low amounts fo damage, since he killed fats and efficient. His result will be some medium scorings form this encounter. Low scores for Randoaimrandy.
Randomaimrandy meets Randomaimrudolf both craplaod damage on each other, one kills the other sooner or later. One will get the Solokill and lots of scores for many inefficient damage done, AND lots of scores for "tanking damage" by the other being too stupid to properly aim.
Bth will get good scores for bad gameplay.
Probob meets ProkarlThey mostlikely end up with both doing only medium scores, because they will focusfire on critical locations and not spread much damage, even with twisting, because they won't shoot at nonsense locations as the randomaimguys. And so they will also tank less damage.
ScoreabusingSam vs Randomaimdudes and produde:He will try to strip as much as he can while staying hidden and finish opps when possible to grab solokills. He will strat "tanking" at the end to increase score just for the sake of increasing score. He will msotlikely get the most scores and do the leats to help the team winning.
Both, taking and delivering damage are bad skillindicators, because their judgement is numberbased, yet the circumstances of those numbers can be the same while the skill leading to those circumstances cna be entiely different. Whch in the end will "judge" skill incorrectly.
Way more interetsing would be an entire differently formula to judge kills their effort and efficiency.
Damage done on a mech should be worth 1/8th in Score. Every HP a mech has left when being destructed should be worth 1/4th in score. Thsi way an effiently killed emch by coring and destroying the CT or ST would grant more score than Stripping and finishing it. Thsi rewards tactics, such as sneakign up, coring form behind, or targetet destruytion of both legs or CT way better than what we have now. Also, it takes counterskill into account. When a pilot os good at spreading damage, he can by this lower the score granted to an opponent. compared to what an fats and efficient coring kill would be worth.
Further, the Scores granted by "HP left" should be distributed to everyone involved in the kill. and distributed by the %damage they were involved to kill the mech. 10% should go to the killing blow delivering mech ontop. (this is to prevent someone Stripping" a cored mech to get more part of the booty, instead taking the last 1HP and only getting 0.5% score from the kill).
Edited by Lily from animove, 27 August 2015 - 03:35 AM.