There is absolutely nothing wrong with an open style map with "one base" on it. Simply, it would be better, because if would
1) Force Defensive Recon
2) Force movement and interception
3) Prevent Bum Rushes by means of Dispersing Units, or having the "FIELD of engagement" somewhere else then directly on top of the base.
4) Force division of units/ attackers
Basically there are better ways to approach the base defense then strait and narrow tunnel.
Good Examples are maps such as Tourmaline, and caustic valley.
1) Maps should be HUGE, to have significant time in between drop points and bases.
2) Multiple, "Midway objectives" Such as securing many different "midway drop drops" options, and the choice to choose which spawn point you anchor on, Would add much to the game.
3) Partial Victory conditions, such as securing 1 of many objectives, (destroy/ control) regain control, would make the game more then 1 dimensional get to the other side.
For example: Secure a point in a semi fortified enclosure, this could be a drop point or a strategic location, and other secure it to the end of the match to achieve partial victory or move on to other objectives to gain complete victory, however abandoning it leaves it able to flip back or such a thing.
Bottling up the defenders behind some artificial gate is frankly the stupidest gameplay decision ever.
Edited by ManDaisy, 13 December 2014 - 09:21 PM.