Haydin, on 14 December 2014 - 12:53 AM, said:
This ghost drops should not be counting towards planetary squares for invasion. As it stands, factions with fewer player numbers cannot really counter aggression from more populous factions. We aren't just losing, we literally cannot fight back. Sure it makes sense that you can overwhelm with numbers in-lore, but it makes for a pretty terrible gameplay experience.
And when I'm on the other end of the ghost drops, it's boring, doesn't pay well, and annoying. I wouldn't mind them being cut out of the game entirely.
I'm sorry, exciting or not. They are part of the war. I don't think they should be removed. However, politics are still something you can do. If you can't defend against the hordes being thrown at you, then you have no choice but to negotiate.
Although, the CCAF did lose a lot of units that switched to Steiner, FRR, and DCMS to defend against the clans, you guys really should be more focused on politics right now because you lost a big chunk of your player base.
Although, now that you have a ceasefire with Marik, you could probably focus more on your front with Davion.
At the end of the day, I don't think ghost drops should be removed, they make perfect sense, and removing them would just penalize any group of players that has a numerical advantage, for literally no reason. Political alliances that allow for joint defense make more sense.
That way you can get Marik players to help defend your worlds from our attacks. You could probably even negotiate with the Davion leadership to get a cease fire going there, and have your players dedicated 100% to fighting the clans.
Instead of getting rid of them, make it so that when the attacking team doesn't find any defenders within 15 or so minutes. Either reset the counter and give them a win with 50% of a token, or give the defenders the currently queued the option to launch with less than 12.
pwnface, on 17 December 2014 - 03:33 AM, said:
Please get rid of ghost drops completely. It is really pointless to have to run through an empty map to kill the orbital cannon unless there are some kind of NPC vehicles/tanks or something to fight at least.
Instead of ghost dropping, when an attacking team can't find defenders after a 10-15minute search reward them 1/5th or 1/10th of a token and allow them to re-queue for a match. This way, defenders can't ignore attacking forces but can still have a fighting chance against larger factions.
The entire token system is really more complicated than it needs to be. It would be much easier to display the control of a planet in percentages. A win should reward 5-10% of control of a planet to the attacking/defending team and an unanswered attack/defend action should reward 1%.
50% of a token makes more sense than 1/5th.
Edited by IraqiWalker, 21 December 2014 - 11:26 PM.