

15 Games As Is No Wins And Always On Attack Is That Normal ?
#1
Posted 13 December 2014 - 02:20 AM
I cant seem to win a game at all.
I wait from 10 to 60 min to get a game then I"m always attacking a defending clan team mostly 12 mans.
15 games and no win has to be a record or its just broken.
I'm glad I only took a 7 days contract as i will be swapping to a clan based faction so i can see what defense team is like.
Is there a system I can use to get a defending game ?
I do like the CW play though lots of fun even if you arnt wining unless its a 12 man roll.
Also having every mech in the game i am a little pissed off i can use half of them at any given time.
I think letting me make a second account to move all my clan mechs to would be the answer
#2
Posted 13 December 2014 - 02:46 AM
#3
Posted 13 December 2014 - 02:53 AM
#4
Posted 13 December 2014 - 03:30 AM
Taking along time to get a match as-well some times over 30 min.
Hope they fix balance soon, it seems like a great game mode
#5
Posted 13 December 2014 - 03:46 AM
I don't understand why I always get attack... when I'm defending a planet. Always.
And as for the state of the attackers, some balancing needs to be done. Anyone with any knowledge of military strategy knows that you need some kind of advantage over your enemy before you attack. Be that numbers, technology, or some other force multiplier. As it sits, we have even numbers, with the attacking team hitting both the defenders, turrets, and dropships taking pot shots. The defenders would have to not show up to not win.
I suggest the attacking forces numbers should be boosted by at least 20-30% for it to be even marginally competitive.
#6
Posted 13 December 2014 - 03:58 AM
Toisich, on 13 December 2014 - 03:46 AM, said:
I don't understand why I always get attack... when I'm defending a planet. Always.
And as for the state of the attackers, some balancing needs to be done. Anyone with any knowledge of military strategy knows that you need some kind of advantage over your enemy before you attack.
1 - Once an attacker has a certain number of wins they effectively occupy the planet. When you fight there afterwards, and until you push their wins down below the threshold it's considered a counter-attack.
2 - This is not real world warfare. The defensive advantage is minuscule by comparison. The problem that we're all seeing is that PUGs are non-committal and tend to look out for themselves to the detriment of the team. This is behavior learned in all the horrible deathmatch drops we've been doing and used in a new mode where it's even more likely to cause a loss than it was before.
We'll have to see if people learn and adapt. If not, that's our own fault. The real indicator of game balance is going to be if a full 12 man can pull a positive win ratio against a worse 12 man while attacking.
#7
Posted 13 December 2014 - 06:21 AM
Shalune, on 13 December 2014 - 03:58 AM, said:
I mostly disagree. While I can't argue that pugs vs premades are generally a pre drawn conclusion, even pugs vs pugs the defender will always have the advantage. The simple fact that the defender can take up defensive positions and simply wait for the enemy to enter their crosshairs gives them the advantage, real world warfare or not. Add to that the fact that the attackers have to deal with turrets and dropships, and I say the Invasion game mode is heavily tilted in the defender's favor. Too heavily.
#8
Posted 13 December 2014 - 06:35 AM
#9
Posted 14 December 2014 - 12:32 AM
#10
Posted 14 December 2014 - 12:35 AM
#11
Posted 14 December 2014 - 12:44 AM
Lord Ikka, on 14 December 2014 - 12:35 AM, said:
ok thanks
Must happen alot as I have only had 1 defense game out of 20 or so games
#12
Posted 14 December 2014 - 01:07 AM
#13
Posted 14 December 2014 - 01:10 AM
#14
Posted 14 December 2014 - 01:41 AM
AssaultPig, on 14 December 2014 - 01:10 AM, said:
Best way the 9th Sword has found is to immediately press defend when the popup shows up. That is supposed to indicate that an attack has been initiated and the MM is attempting to fill up a defending team.
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