YueFei, on 20 December 2014 - 04:45 PM, said:
OK, I see. The people you play against need more than 3 seconds to do a berm drill. Or it takes them longer than 3 seconds to torso twist 90 degrees when even the sluggish DWF can torso twist at 84 degrees per second when fully elited.
Face it. You don't have an argument on this specific point and you know it.
I do have an argument, you don't want to face it. There is a multitude of scenarios, in every game I have played, where there are enemy mechs open as targets for longer than 3 seconds apart, and remain so even when I start shooting them. In no situation has the enemy repetiviely ducked, twisted, juked, or jived
every single time that I shoot at them. It's more than easy to get multiple shots to connect, one after the other.
It takes just under 3 full seconds for a fully mastered Dire Wolf to torso twist from 1 side to the other, without the legs helping, incidentally.
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And that advantage is largely negated at long ranges where cover is more readily available. And if we're talking brawling ranges, that Gauss rifle's 6 DPS isn't exactly overwhelming.
On most pug maps, this is true. For CW, this is not always the case. For brawling, it's a no-heat 15 damage; you can use any lasers you have mounted as freely as you like without risk of overheating.
The important thing with DPS in a brawl is what's sustainable - and if the gauss rifle alone is 6 DPS, well and *above* what most mechs its weight can achieve without hordes of SRMs, try considering what the lasers you mount add on top of that, and you have a mech than can brawl just as well as any AC/20 Founder's hunchback.
Though if you're trying to brawl off the bat with a Gauss rifle, that's doing it wrong regardless.
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The Shadowhawk's arm hitbox fully covers the shoulder, akin to the Centurion's left arm. If you twist to the right angle against incoming fire, the enemy cannot reach your side torso. That's not the case with the Hunchback. Even fully twisted 90 degrees, the shoulder hitbox juts out, and the toothpick-thin upper arms have very little chance to absorb incoming fire.
The Shadowhawk is tankier than a Hunchback is, and has extra armor and jump jets.
No, it doesn't fully cover the shoulder. Take a good close look at a Shadowhawk, there's a good chunky portion of torso sticking out on either side of the arm even at the 'best' possible angle of 90 degrees. It's also about half the size of my Centurion AH's arm.
Granted, the upper shoulders cover a little better on the Shadowhawk than the Hunchie...but the Hunchie has far more compact hitboxes, while the Shadowhawk is the size of a Stalker, just without the bullet nose.
Plus, I highly doubt anybody is going to get that "perfect" 90 degrees in the midst of a brawl each and every time. Odds are at *best* you will block maybe half the damage with the arm, with the rest still hitting your torsos.
There is about a 1-ton difference between the armor on my Hunchback SP & my Shadowhawk, so there is something - just not that much.
TL/DR version:
With 5 tons over the hunchback, weapon quirks aside there's clearly going to be some advantages the Shadowhawk will carry over the hunchback; what I'm trying to point out is that WITH weapon quirks, any edges my build might have over a GI are quite slight, and thus grossly outweighed by the quirks the GI recieves.
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A Medium mech's primary purpose isn't to tank the enemy's focus, but like any other mech on the firing line, it has a responsibility to share the incoming damage with teammates. It's better to absorb 100 damage onto your own mech, spread as evenly as you can make it, to keep a teammate alive and in the fight, than it is to allow your injured teammate to absorb 100 damage and die, depriving your team of firepower and angles.
What you just described is situational.
We agree on one thing: "A Medium mech's primary purpose isnt' to tank the enemy's focus", and that's the point I was making since Bishop apparently thought that's a selling point on why the GI is such a *poorly disadvantaged mech* that needs such a wonka-licious handicap.
See, I can put viewpoints out of context, too.
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Which is fine, but there is a trade-off involved, namely that you don't get to shield with the left torso and still keep trucking.
And I don't see how 15 damage every 3 seconds is so much scarier than 30 damage every 4 seconds.
There is certainly a tradeoff there...and in my view, it's pretty slight; if your mech is so damaged that you're losing torsos, you're probably getting toward the end of your useful lifespan anyway. Pretty rarely do I find myself ejecting because of a destroyed torso and wishing I were still in the fight. (like if I run into a TDR-9SS or King Crab around a corner... derp)
It's every 2 seconds, unless I'm completely unaware of how cooldown buff math is calculated, and there's the cooldown mk.5 module stacked on top of it to consider.
You're probably going to say, "so? point remains, it's the same, right? 1 every 2 seconds = 2 every 4 seconds"
That's the problem - that it's the SAME, while only requiring
half(!) the
tonnage and only one hardpoint. It shouldn't *be* able to
fully compete with a mech that makes
twice the tradeoffs to have what would, under normal circumstances, be double the firepower.
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How are you going to take advantage of your faster firing rate unless the enemy is out in the open? If *both* of you have cover nearby, you can go ahead and duck in and out of cover twice as fast.... but every other time you pop out, you'll find no target to hit, because your target has gone back into cover to recycle his weapons.
And if you've caught him out in the open where he has no cover and you can fire at max ROF, what's the problem? He deserves to get ripped up by you.
Or.... the guy you're fighting actually uses cover and you don't get to simply stare at him waiting for him to twist back at you?
If you're poking out under those very specific circumstances, knowing that he's not going to be there, then that's fairly foolish, right?
That's not what I mean.
I mean that if you're up against, say, my Shadowhawk, you're going to have your Gauss rifle off cooldown &
ready to fire, twice as often as I am. So if I happen to be distracted, engaging other enemies in addition to you, and other such variables come into play, with that perk you in your GI is going to obliterate my Shadowhawk long before I can hope to put you on your last legs.
Or, in a typical team situation, you're going to be able to engage targets TWICE as fast - or TWICE as often - as I am with my mech.
Doesn't that strike you as a bit - even just a BIT - unbalanced?
Plus, being able to kill mechs in the open twice as fast as any other 'normal' mech that brings a single gauss is, in a word, obscene.
Assuming that every time you shoot an enemy that he's going to be able to matrix out of the way before your next shot behind the perfectly sized piece of cover is a fairly delusional fantasy (or nightmare, rather?) anyhow.
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No it's not. If someone gets on top of you in their HBK-4SP with its LOLridiculous SRM6 quirks, it's dishing out 22 DPS. That's a heckuva lot more than the HBK-GI's 6 DPS Gauss Rifle.
That's, again, a very specific set of very disadvantageous circumstances...and not always is it such a "LOLIWIN" if I get my Hunchie-SP right up and close into the face of an enemy mech.
- SRMs don't focus on any one component
- quite hard to "shoot & twist" and still take full advantage of that rate of fire to achieve that DPS
- MUCH larger issues with heat management compared to the Grid iron
- vastly, VASTLY inferior range
The unsaid point that I will grant you is that per ton of ammo invested, I get 1.6 more shots off with SRM6 than with a gauss rifle.
Now, frankly - I had the SP before the second quirk pass, and thought it was perfectly fine.
40% total cooldown
does seem a bit over the top on the surface, but in actual practice I rarely find myself making use of that, due to the reasons I bullet-pointed above: I have to take time between each salvo to properly aim, to maneuver, to make sure I won't overheat; all of which aren't nearly such large concerns using a gauss rifle (the most that can be said is you have to hold down a button as you aim, then release).
Bishop Steiner, on 20 December 2014 - 05:01 PM, said:
the guy i stalking pure nonsense out his butt, why even give him the time of day? Once I realized he was clueless, I just put him on ignore. Let him cower in the shadows afraid of the GI of Doom.... while having his imaginary 1200 pt SHD matches.
Because if the guy thinks tanking is overrated in an SHD, he obviously doesn't know how to use one, and thus, 1200 damage seems very unlikely. I have escaped focus fire more times in my SHDs than any other mech, taking enough fire to kill any Assault mech in the process.
SMH
So let's tally this up:
- you display selfish arrogance, clearly trying to display that you are such a genius as to be totally unquestionable
- you display a total lack of willingness to discuss any of the points I make
- you intentionally misrepresent my views (GI of doom? Are you kidding me? NOW who is off their meds?)
- you let everybody know you've put me on ignore (yet still passive-aggressively caring about what I'm posting)
At this point, is it rational to completely lose all hope that you might offer some kind of constructive, thoughtful posting in this thread? Or are you going to continue to downtrod upon anybody who happens to agree with the original premise here, that the current Hunchback GI quirks are too much to be fair and balanced?
Quit being such a stuck-up thickhead.
Edited by Telmasa, 20 December 2014 - 06:48 PM.