Defenders of a homeworld get a 300 ton dropship to help them repel attackers.
If every planet of a faction is captured the players of that faction get a few options:
For Clans:
If captured by a clan, they can choose to switch to that clan faction, or Clan Loyalists
If captured by IS they can choose to join any other clan, join the Clan Loyalist faction, Or join that IS faction that captured them.
For IS
If captured by a IS they can choose to switch to that IS faction or switch to Mercs
If captured by a Clan they can choose to join any IS faction, join the mercs, or switch to the Clan that captured them.
(switching from IS to Clan and vise verse would mean they have to use IS/Clan mechs appropriately.)
Edit:
If a faction is beaten, and they go Clan loyalist or Merc, and capture planets, the unit may convert the planets under their jurisdiction and a few planets around it into the faction they wish.
So for example if a Merc unit owns 3 planets, for a cost of c-bills they may convert those planets and a few planets around them into a dead faction (so for example they could choose to go Steiner if they got wiped our by other factions), that unit getting to select the home world, and any IS players are given a chance to instantly join that faction. If a unit decides to convert to that revived faction, the planets they control would convert as well.
So If Merc Unit A is stationed in planet 1, 3, 5. decides to convert to a dead faction, they may pay a cost of c-bills to do it. then they pick the homeworld.
The if Unit B wants to join them, and owns planet 2, 6, 7 then those planets would convert to that faction as well.
This allows any faction a chance of revival.
Edited by Brody319, 14 December 2014 - 11:46 AM.