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What If Cw Had... Actual Strategy?


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#1 Jarvis Lancaster

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Posted 13 December 2014 - 11:40 PM

Cuz clan tech is OP and this is supposed to feel like an invasion. I get it.

So should I invest any more time into playing games I'm scripted to loose because I picked the wrong faction or didn't spend enough money? guess this game is for the die-hards after all.

BUT HEY, the IS develops their own omnimechs that rival the clans! isn't that what the resistance package is..? -oh wait. No. their just more fodder for the invasion. Almost fooled me there!

Sigh, all that waiting. And the matchmaker is more fun because it's a level playing field and makes for faster matches with more variety in strategy. So far, its about who's got more CLAN ER LARGE LASERS because the choke points make a brawler or scout mech at a serious disadvantage.

What CW badly needs:
  • Matches shouldn't wait for both teams to be at even strength because I'm sorry this is war! We don't attack by appointment, and if your not ready that's your problem!
  • Some matches should cap teams at less than 12 to add variety.
  • dropships should never fire a killing shot! seriously, they come out of nowhere!
  • defending team should have hangars instead of dropships anyway!
  • maps should have fog or be at nighttime (that's warfare 101)
  • The assault and skirmish modes can also be used in CW.
  • Matches where you don't use all four mechs in your dropship.
Other ideas/new match types (may have said these already):
  • rescue (say, a diplomat): reach a downed craft before enemy does. ideal for a big map like alpine, HPG or tourmaline. Can either favor speed or ability to intercept enemy lance.
  • Objective to kill/protect a particular mech pilot. (cannon hero/leader or dev, doesn't matter)
  • Scout/Recon: you don't know if/how many enemies arrive.
  • Matches with a repair bay


#2 shamandgg

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Posted 14 December 2014 - 12:12 AM

So, can we founders have our money back?

edit...

make it more constructive, I have always thought CW will be allow to drop reinforcements in game in-progress, what would basically allow for gamers to join and leave the battlefield without these long set ups, and by allowing reinforcements to drop into persistent planet battlefields making it feel more dynamic, now CW, it is just a game-mode.

Edited by shamandgg, 14 December 2014 - 03:17 AM.






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