I think MWO needs a slight update to the damage system to keep it's long term appeal as a mech sim.
Besides limbs being blown off etc, what about damage to sensors, targeting, speed control, braking etc?
MW2 had some of these features, and I think we could really use some more variety in the type of damage mechs can take.
This will add another (much needed) layer of tactical depth to the game.


Better (More Varied) Damage Effects
Started by Nik Kerensky, Dec 14 2014 10:58 AM
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