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#1 Macksheen

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Posted 14 December 2014 - 12:57 PM

... existing game modes tied into CW for CW-related "thingies".

- Recon / Patrol = old style skirmish - winner gets some # of "intelligence points" for the planet in question on invasion runs (benefit provided by these maybe sensor range? ... something measurable but maybe not super awesome ... range on the turrets?). One mech each, means for a bit quicker runs. Points decay over an X day time period.

- Raid = old style assault or conquest - winner gets some sort of "supply points" that maybe affect # of turrets ... attacking raiders when, less turrets. More C-Bills, as that's what conquest provides. Possibly this affects the pay-out of invasion games in some small amount? ie, Enough successful raids by Team A give up to a 10% bonus on Cbills for team A in invasion games, etc. Again, decay the "raid advantage points" over time.

This would allow for quicker matches, so people w/o the time could maybe do things to aid their friends. Each could get LP, but at a reduced amount. Ultimately, small teams could "raid", helping out the bigger invasions (or helping stave them off by defending raids or running successful patrols).

It would be nice if some of these could be from the public queues; even better if using them somehow would allow some pressure-relief to ensure there are less undefended-attacks (or better yet, make them impossible).


- Big ass battle - drop ship mode kill 'em alls. Self explanatory. Sometimes just killing everyone is fun. You may need to run this as assault though, to keep people from being weenies. Small reduction in LP from invasion.

Edited by Macksheen, 14 December 2014 - 01:02 PM.






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