

Server-Side Hit Detection Vs Client-Side Hit Detection!
#1
Posted 14 December 2014 - 01:26 PM
now there is no doubt this game could benifit with Client side Interactions,
and being that this game is international and most people have over 120+ ping.
High ping with Server-side Hit detection we see allot of problems with Hit detection,
that said
pros= people would have much less/no hitreg problems,
cons= hacking is more possible, Code Tampering,
so the question?
1) Server-side Hit detection
Higher Ping, More Hit-Detection Problems, Slight Hacking Chance,
2) Client-side Hit detection
Lower Ping, Less Hit-Detection Problems, Higher Hacking Chance,
3) PunkBuster
ya the Bane of Hackers, but also may Bust non hacking Players as well,
Thoughts Comments Concerns?
Thoughts
#2
Posted 14 December 2014 - 01:28 PM
#3
Posted 14 December 2014 - 01:32 PM
Edited by Krysic, 14 December 2014 - 01:32 PM.
#4
Posted 14 December 2014 - 01:47 PM
Prolly more powerful servers for PGI would solve a bit of the lag/hit detect and performance issues...they have a world of info trying to process through their few maple syrup clogged servers.....
Edited by LordKnightFandragon, 14 December 2014 - 01:48 PM.
#5
Posted 14 December 2014 - 01:57 PM
At least for me it does
#6
Posted 14 December 2014 - 02:20 PM
Daelen Rottiger, on 14 December 2014 - 01:57 PM, said:
At least for me it does
i know how you feel before the patch i was running 32-38Fps,
now its 12Fps in Pug-Group, and 2-5Fps in CW,
i have a AMD Duel Core A6-4400,
and before you say upgrade, i do play Crysis3, low settings,
and it runs rather well at 34-46Fps, with allot of explosions it goes down to 28-38Fps,
so i think it has to do with some optimization on MWO's side,
#7
Posted 14 December 2014 - 02:40 PM
I am clearly hitting moving light mechs with a HBK-4P 43point alpha strikes and they turn slightly yellow. Furthermore my crosshair isn't even showing a hit anymore. It is not like the damage was spread all over the mech - that's what I still would understand. The light mech is only taking 2-3% damage. From a clearly hitting 43 point laser beam alpha strike.
#8
Posted 14 December 2014 - 02:49 PM
Andi Nagasia, on 14 December 2014 - 02:20 PM, said:
i know how you feel before the patch i was running 32-38Fps,
now its 12Fps in Pug-Group, and 2-5Fps in CW,
i have a AMD Duel Core A6-4400,
and before you say upgrade, i do play Crysis3, low settings,
and it runs rather well at 34-46Fps, with allot of explosions it goes down to 28-38Fps,
so i think it has to do with some optimization on MWO's side,
Upgrade.
#9
Posted 14 December 2014 - 04:14 PM
#10
Posted 14 December 2014 - 05:07 PM
I think it would be much harder to hit something with a 150+ ping with a pure server authoritative model.
#11
Posted 14 December 2014 - 06:02 PM
#12
Posted 22 December 2014 - 01:46 AM
#13
Posted 22 December 2014 - 02:41 AM
#14
Posted 22 December 2014 - 03:08 AM
LordKnightFandragon, on 14 December 2014 - 01:47 PM, said:
Indeed, you just have the opposite ridiculousness happen, like being shot through walls because a guy with 2000 ping because he lives on the moon was able to shoot you 20 seconds ago.
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