Breaking Contract Woes
#21
Posted 16 December 2014 - 07:31 AM
1. The super hard core never switch a contract once chosen type guys. Go get a room you lovers of all things BT Lore. We appreciate you but don't need to see your PDA.
2. You should carefully consider what faction you choose. There should be a penalty for breaking it early and switching. What that penalty should be I am not sure ... but it should at least discourage contract jumping.
3. This is early beta ... some forgiveness should be considered I think. We have had to ask new Kurita recruits to break their lifetime contract (we are on a 30 day contract) just to join the unit for CW. No one really knew this ahead of time so it is a bit confusing. We purposely choose a 30 day contract despite being a 15 year Lore based unit ... just because we didn't know or fully understand the mechanics.
TL:DR
Some forgiveness should be necessary this early in the game.
Quick contract movement should be discouraged and have some cost to it.
Bugs just need to be reported and fixed.
Otherwise I am still happy! Even as Kurita slowly burns the the onslaught of the zerg Davions + Steiners + Clanners ;p
#22
Posted 16 December 2014 - 07:33 AM
BattleBunny, on 16 December 2014 - 07:19 AM, said:
I wouldnt know, dont have a unit to drop with and wont do it solo. and I cant join one as my contract is running apparently. I want to create one but my buddies are under contracts too so they cannot swap at all either.
I'm seriously pissed off at this.
If they would have announced this before they launced CW I would have set this up beforehand.
Well if you guys wanna run steiner late on, your more than welcome to come drop with us a LMC.
#23
Posted 16 December 2014 - 07:37 AM
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Its not just that. i am neither new nor do I care one bit about which faction I am aligned with. I just want to play with my friends. In the group queue it didn't matter one bit which unit you are from and for CW I always wanted to group up with a bunch of guys. The plans were there. But because they launched this early the group wasn't set up yet and on day 1 everybody tried out a contract (its new stuff lets click on things), and now we are stuck not able to play with one another for days.
I send an email to support about this a while ago, no responce yet.
Quote
thx! what I want is my own unit with my friends though. And then go weekly contracts changing factions every week (even IS and clan) so we get to play with the whole community eventually. and use all of our mechs.
Edited by BattleBunny, 16 December 2014 - 07:40 AM.
#24
Posted 16 December 2014 - 09:41 AM
Someone stated that they broke their contract to join a unit of the same faction. You don't need to do that. If you get a 7 day contract and want to join a unit of the same faction, just accept invite and the unit faction takes precedence contract length and all.
The rule should be, you can change your contract in 24hrs no penalty as long as you didnt play a mach.
Edited by Felix7007, 16 December 2014 - 09:53 AM.
#25
Posted 16 December 2014 - 10:04 AM
Robin Wolf, on 14 December 2014 - 11:29 PM, said:
No problems with that, perhaps that should be highlighted in the UI (unless it already is and I really didn't pay attention lol).
Not even close, When you break it you BREAK IT. Meaning you can longer make drops attack or defenc and there is a 2 day waiting period to start any NEW contracts. You aren't paying to have just 2 days left of CW, you have 2 days to WAIT until you may play in CW again by selecting a NEW CONTRACT.
Not to mention this isn't the case for all Contracts...a lifetime one if broken is 50,000 cbills a day for like 10 days plus loyalty points. So the bigger the contract the more it cost per day and the longer you must wait for a new one.
#26
Posted 16 December 2014 - 10:20 AM
DarthRevis, on 16 December 2014 - 10:04 AM, said:
Wow, a 2 day ban for breaking contract.
0 day for team kills, 0 day for COC violation, 0 day for TOS violation.
seems fair.
#27
Posted 16 December 2014 - 10:37 AM
CrockdaddyAoD, on 16 December 2014 - 07:31 AM, said:
Except, it is impossible to carefully choose anything! How much information is available to the player when picking a faction? My first pick was because I liked wolves. Oops...I need clan mechs for that. If the restrictions are going to stay, IN-GAME information MUST be provided so the player has information to consider. Right now, unless you spend hours on the forums, read a bunch of books, or just have been involved in Battletech for decades there is no way to know what you need to know in order to make an informed decision.
#28
Posted 16 December 2014 - 10:58 AM
Wolfwood592, on 16 December 2014 - 07:00 AM, said:
The guy wants a single change and he is the reason why? Lets be serious here.
Every person should get one free swap, than incur the penalty. A LOT of new players have no IDEA of the lineage or history of any of the factions. It isn't until they become involved that they learn who and what they want to involve themselves in.
I have no problem with locking people to a particular faction, but at least give them the chance to get a feel for it.
Remember, this is BETA, not the real thing yet.
Fair enough but with so many Factions available, how many re-do's should one really expect? 2 may be 3 to few for many. Where does the line get drawn.
Why is any Player who is Testing the Waters, so to speak, taking 28 day contracts anyways? Take 7 and renew if it is good or move on until you find a home then take 28 days.
#29
Posted 16 December 2014 - 11:02 AM
#30
Posted 16 December 2014 - 11:10 AM
Agent 0 Fortune, on 16 December 2014 - 10:20 AM, said:
Wow, a 2 day ban for breaking contract.
0 day for team kills, 0 day for COC violation, 0 day for TOS violation.
seems fair.
Wow. Melodramatic much.
2 days were lost of CW (not MWO) for breaking a binding Contract. Player could have waited to change, but that would be a 28 day (minus time served) penalty. Which is the worse of those 2 evils.
Lesson learned, if no re-dos get allowed, play PUG for 2 days and earn those much needed C-Bills for radar Derp mods.
Chopsaw, on 16 December 2014 - 10:37 AM, said:
Except, it is impossible to carefully choose anything! How much information is available to the player when picking a faction? My first pick was because I liked wolves. Oops...I need clan mechs for that. If the restrictions are going to stay, IN-GAME information MUST be provided so the player has information to consider. Right now, unless you spend hours on the forums, read a bunch of books, or just have been involved in Battletech for decades there is no way to know what you need to know in order to make an informed decision.
OK now that is a bit much. You picked Clan Wolf without owing any Clan Mechs and you are surprised they don;t use I.S. Mechs?
How much literature would one have to read to figure out that CLAN Wolf is a CLAN Faction and use Clan Mechs? really?
#31
Posted 16 December 2014 - 11:14 AM
Felix7007, on 16 December 2014 - 11:02 AM, said:
As noted elsewhere. The penalty is just to "deter" the switching game many would play just to be on the currently "winning" side.
Yes it is Beta and PGI may help some folks out but PGI cannot be expected to protect ALL of the IDIOTS from themselves, ALL the time.
Edited by Almond Brown, 16 December 2014 - 11:15 AM.
#32
Posted 16 December 2014 - 11:33 AM
DarthRevis, on 16 December 2014 - 10:04 AM, said:
Not even close, When you break it you BREAK IT. Meaning you can longer make drops attack or defenc and there is a 2 day waiting period to start any NEW contracts. You aren't paying to have just 2 days left of CW, you have 2 days to WAIT until you may play in CW again by selecting a NEW CONTRACT.
Fact is,
the UI says the contract is still on and I'm effectively playing on CW as per the terms of the contract I asked to break (paying for it).
Still 1 hour and 30 to go, anyway...
#33
Posted 16 December 2014 - 11:37 AM
#34
Posted 16 December 2014 - 11:41 AM
The wait times are there to prevent exploiting. Like if a unit leader could just pay some c-bills then jump around instantly, the faction might be in trouble. Like if a bunch of the unit went solo dropping for Davion against Jade falcon. then the unit leader just swaps them over to Jade falcon in the middle of a game, what would the system do?
#35
Posted 16 December 2014 - 11:54 AM
Brody319, on 16 December 2014 - 11:41 AM, said:
The wait times are there to prevent exploiting. Like if a unit leader could just pay some c-bills then jump around instantly, the faction might be in trouble. Like if a bunch of the unit went solo dropping for Davion against Jade falcon. then the unit leader just swaps them over to Jade falcon in the middle of a game, what would the system do?
If the players are like me, force them to use Stock Trial Omnis!
#36
Posted 16 December 2014 - 12:01 PM
Robin Wolf, on 16 December 2014 - 11:33 AM, said:
Fact is,
the UI says the contract is still on and I'm effectively playing on CW as per the terms of the contract I asked to break (paying for it).
Still 1 hour and 30 to go, anyway...
IF i was you id report it as a bug then and NOT make a forum post. I mean they MAY see it here but no guarantee if you email support then they get it without question.
I guess if you wanna cover all your bases do both!
Edited by DarthRevis, 16 December 2014 - 12:01 PM.
#37
Posted 16 December 2014 - 12:05 PM
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thats why I did both.
#38
Posted 16 December 2014 - 12:07 PM
DarthRevis, on 16 December 2014 - 10:04 AM, said:
Not even close, When you break it you BREAK IT. Meaning you can longer make drops attack or defenc and there is a 2 day waiting period to start any NEW contracts. You aren't paying to have just 2 days left of CW, you have 2 days to WAIT until you may play in CW again by selecting a NEW CONTRACT.
Not to mention this isn't the case for all Contracts...a lifetime one if broken is 50,000 cbills a day for like 10 days plus loyalty points. So the bigger the contract the more it cost per day and the longer you must wait for a new one.
Actually, breaking contracts still allows you to drop with the faction you are breaking from for those 2 days.
That isn't quite the penalty I expect though, but it's something to do to pass the time from recouping the money lost.
#39
Posted 16 December 2014 - 12:34 PM
Almond Brown, on 16 December 2014 - 11:10 AM, said:
2 days were lost of CW (not MWO) for breaking a binding Contract. Player could have waited to change, but that would be a 28 day (minus time served) penalty. Which is the worse of those 2 evils.
[EDIT] bad infomation
Deathlike, on 16 December 2014 - 12:07 PM, said:
That isn't quite the penalty I expect though, but it's something to do to pass the time from recouping the money lost.
Now I have to go back on my entire tirade...
Edited by Agent 0 Fortune, 16 December 2014 - 12:34 PM.
#40
Posted 16 December 2014 - 12:42 PM
Chopsaw, on 16 December 2014 - 10:37 AM, said:
Except, it is impossible to carefully choose anything! How much information is available to the player when picking a faction? My first pick was because I liked wolves. Oops...I need clan mechs for that. If the restrictions are going to stay, IN-GAME information MUST be provided so the player has information to consider. Right now, unless you spend hours on the forums, read a bunch of books, or just have been involved in Battletech for decades there is no way to know what you need to know in order to make an informed decision.
A 2 year vet founder yet you could not figure out that Clans run Clan mechs only? There are plenty of trial mech options you know.
PGI does not really understand how to run a Beta, and breaking contract should not be as bad as it currently is until the beta is over, but claiming that it is "impossible to carefully choose" is really stupid. You are clearly literate - use that skill and READ the descriptions next time: the information was all there.
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