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Cw Is Here But One Issue


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#1 Rosscoe

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Posted 11 December 2014 - 02:21 PM

PGI DEVs and UI guys who live on fish sticks Im sure.

Would it be possible to adjust the CW MM so if it takes longer then 3 minutes MM trys to pair 8 verus 8 or at five minutes pairs 4 verus 4. EVen if it means the unti attacking or defending has to pick or discuss who fills the 4 verus 4 or 8 verus 8 spots.

Would help speed things up heck even if it means filling in a 4v4 with solo droppers.

Edited by Rosscoe, 12 December 2014 - 09:43 AM.


#2 Rosscoe

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Posted 12 December 2014 - 09:29 AM

Wow, Im surpsied this post didnt get into a discussion on how to work around the long que times.

#3 Davegt27

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Posted 12 December 2014 - 09:37 AM

I like it

but to be fair I would add if you attack with less the optimal 12V12 the you have to win twice for it to be equal to the 12V12 win




#4 Rosscoe

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Posted 15 December 2014 - 07:06 AM

Yea I was thinking along those lines. What if though in the 8v8 or 4v4 when using the other maps they reuse the other maps for various objectives or escourt missions? I can see a randomize of things happening not to mention some good use of props from the older maps or extentions to make them a little bigger.





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