KraftySOT, on 14 December 2014 - 04:18 PM, said:
Good job dude.
The need to reduce the defender waves to only 2-3 waves instead of 4 and they need to make the generator much more durable in the process.
As it stands now, the attacker can't win through fighting it out, not against anything approaching a competent team. The attacker has to come through a choke point under concentrated enemy fire from both mechs and turrets, then as they push forward facing effective supporting fire from dropships that are dropping reinforcements literally less than 100-200m from the front while the attacker has to run 1500m to get back into the fight. Most matches have the defenders making 2-3 kills for every loss which is actually reasonable considering they are in a defensive position.
So to balance this you have to give the attackers the advantage in numbers to offset the effectiveness of being in defensive positions studded with fixed defensive emplacements and shorter supply lines. I am ex-military and this is battle strategy 101. No attacking force can reasonably expect to succeed against a defensively entrenched enemy force give equal numbers and quality. There always has to be some sort of force multiplier to win whether it is in the form of better training, equipment, support, numbers or anything else. Random chance will only carry you so far without this force multiplier.