Greetings all,
As a note here for the Gun Emplacement fortified gates.
- They are massive and armoured, but I fail to see why they require such a large power generator to operate them.
- Once the inertia is overcome to get them moving, it should be somewhat easy to roll them.
- And just why would that massive generator be exposed and susceptible to Enemy fire in the first place.
(after the first time it was attacked, I would assume the local defenders would locate it well inside the near mountain.)
As a note here; The European Airfield bunkers for 'fast response aircraft' are/were located in blast proof bunkers with multi-ton doors. But they are operated with a small 12volt motor (single12v battery when power failed), and once unlocked and moving can be pushed by a single person. Precise rail tracks and guides. (again these are multi-ton doors.)
I understand it's a gameplay device and needs to be 'able to be damaged' to afford the Attackers a way in, but it's a very ineffective 'thought out solution'. I would have just used the 3 Dropships weapons to blast open one side of the doors as it readies for a deployment, but this requires 'destructible objects' to be enabled and included in the game.
(if you haven't noticed, the DropShips have clear lines of fire at the 2 generators on there approach's. The Ships gunnery officer needs a bit of a kick to wake up and assist the deployment.)
Additional note on gameplay, just what kind of defence establishment has a power loss opening all the 'secured locations' doors? Sounds a bit backward in what the facility is designed for? But exactly what an Attacker would want.
- Just who though that was a good idea?
- Need that hugh door opened with no power, well I've got 12 Mech's handy for just that job. A few even have hands or tow hooks for that task.
Just some thoughts,
Aim True and Run Cool,
9erRed
Edited by 9erRed, 15 December 2014 - 10:25 AM.