I tried to start a unit for my friends and I. I get it all set up, and it creates the unit. NONE of my friends can join my unit because it says the unit contract is shorter than theirs. The eff? I just started this. How does a unit that was literally JUST created have a contract? I can only assume it goes off my unit contract when I made it, which still exists for the next 5 days unless I want to have everyone and myself break their contracts. On top of that, the UI is awful, and I can't disband my unit. The disband unit is greyed out. Its unclickable.
Do not have the unit inherit a contract. Do not limit joining based on contract time. That is stupid. Not only does it introduce a barrier to joining, it makes it 10x more confusing than it needs to be. Fix the UI, its terrible.
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How Is The Unit Crap This Terrible?
Started by granpajo, Dec 14 2014 08:01 PM
4 replies to this topic
#1
Posted 14 December 2014 - 08:01 PM
#2
Posted 14 December 2014 - 08:03 PM
granpajo, on 14 December 2014 - 08:01 PM, said:
I tried to start a unit for my friends and I. I get it all set up, and it creates the unit. NONE of my friends can join my unit because it says the unit contract is shorter than theirs. The eff? I just started this. How does a unit that was literally JUST created have a contract? I can only assume it goes off my unit contract when I made it, which still exists for the next 5 days unless I want to have everyone and myself break their contracts. On top of that, the UI is awful, and I can't disband my unit. The disband unit is greyed out. Its unclickable.
Do not have the unit inherit a contract. Do not limit joining based on contract time. That is stupid. Not only does it introduce a barrier to joining, it makes it 10x more confusing than it needs to be. Fix the UI, its terrible.
Do not have the unit inherit a contract. Do not limit joining based on contract time. That is stupid. Not only does it introduce a barrier to joining, it makes it 10x more confusing than it needs to be. Fix the UI, its terrible.
I think you answered your own question.
#3
Posted 14 December 2014 - 08:05 PM
they need to fix that
#4
Posted 14 December 2014 - 08:45 PM
Any basic fix to that situation opens a workaround to the 2 day contract breaking cooldown.
And I suspect that's in place to prevent serial faction hopping to catch favorable conditions/planet statuses.
But yes the UI needs a greatly expanded set of tool tips if we are never getting a in game chat system where players can share info learned through the trial and error of using the CW UI.
And I suspect that's in place to prevent serial faction hopping to catch favorable conditions/planet statuses.
But yes the UI needs a greatly expanded set of tool tips if we are never getting a in game chat system where players can share info learned through the trial and error of using the CW UI.
#5
Posted 14 December 2014 - 09:17 PM
It's only a beta. 60 to 90 days.
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