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Drop Zone ******


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#1 StrikerSW

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Posted 14 December 2014 - 10:56 PM

So who else is tired of the same old r@pe of the drop zone in CW as soon as the enemy get 36 kills. I realize the game is pretty much done at this point but the ability to hold up and organize a group last rush is zero when the enemy team rushes out and destroys each final mech, one by one as the drop ships arrive. Drop ships should have the ability to destroy all base drop r@ping mech's within the 1000 meter range. It would be nice if we had the opportunity to try and come up with a final plan. Really how hard would it be to fix this simple problem, otherwise just give the match to the team with the 36 kills since a win is just delayed and certainly dropping surrounded by enemy mech's is anything but fun.

#2 VXJaeger

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Posted 14 December 2014 - 10:59 PM

View PostStrikerSW, on 14 December 2014 - 10:56 PM, said:

Drop ships should have the ability to destroy all base drop r@ping mech's within the 1000 meter range. It would be nice if we had the opportunity to try and come up with a final plan.

So when you are defending, someone just ejects to get dropship which kills all enemies.
Doesn't qualify further.

#3 FupDup

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Posted 14 December 2014 - 11:02 PM

One good idea that I saw somebody post was for the attacking team to only start out with 10 minutes on their timer, and they'd have to destroy a gate in order to get 20 minutes added on to it. So if an attacking team was facing a super good defending team and couldn't hope to penetrate them, the match would end that much quicker.

#4 IIIuminaughty

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Posted 14 December 2014 - 11:03 PM

I have no problem with the attackers coming out to counter attack the attacking faction, that's a good strategy. Good Defense wins championships

Edited by IIIuminaughty, 14 December 2014 - 11:04 PM.


#5 StrikerSW

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Posted 14 December 2014 - 11:09 PM

View PostVXJaeger, on 14 December 2014 - 10:59 PM, said:

So when you are defending, someone just ejects to get dropship which kills all enemies.
Doesn't qualify further.

They would not get destroyed unless they are in the attacking players drop zone. Point is the zone is zero protected from enemy team rushing in and killing last attackers mech's one by one as they drop , there is zero chance to fight as you are destroyed in seconds after dropping onto the battlefield. I thought the game was about a fair fight and chance to test one's skills.

#6 Tibierus Daxx

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Posted 14 December 2014 - 11:09 PM

I would think by this time the LZ would have some kind of def perime setup in the LZ or when the dropship come in they would open up fire on any enemy mech with in a 1000m of the LZ

Edited by Tibierus Daxx, 14 December 2014 - 11:18 PM.


#7 StrikerSW

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Posted 14 December 2014 - 11:18 PM

View PostIIIuminaughty, on 14 December 2014 - 11:03 PM, said:

I have no problem with the attackers coming out to counter attack the attacking faction, that's a good strategy. Good Defense wins championships

Yes counter attacking is good strategy out to a certain point. Getting mech's dropped into your lap to destroy in seconds is a waste of everyone's time unless your 12 years old.

#8 VXJaeger

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Posted 14 December 2014 - 11:43 PM

Do you even realize how awkward it sounds, when you are complaining for being pushed back to your DZ?
With your superior clan mechs and all?
OMG, IS OP NERF IS!1!! (heard last night :D )

Edited by VXJaeger, 14 December 2014 - 11:49 PM.


#9 Gargoth

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Posted 14 December 2014 - 11:56 PM

Ok, you might get dropship ganked as an attacker because the enemy team is tired of waiting for you to get down and assault their base.
We literally waited 15-20minutes on one match for the enemy to actually attack, and ended up changing to heavier mechs and assaulting their dropship site.
Also, it could be kinda waste of everyone's time if attacker has 3(or more) disconnects or such, and everyone should have to wait for the timer to push down in order to get to the next match.
At that point, i think the outcome of the battle is clear, defender wins.
So why would we need to prolong that fight for 20-30minutes, instead of getting it done in 10?
Afterall, we have some reputation to grind, as well as other battles to be fought ;)

#10 ImperialKnight

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Posted 14 December 2014 - 11:58 PM

Attacker dropships need to be stronger to prevent spawn camping, that's all. No need to touch defending dropships.

#11 hybrid black

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Posted 15 December 2014 - 12:01 AM

View PostVXJaeger, on 14 December 2014 - 11:43 PM, said:

Do you even realize how awkward it sounds, when you are complaining for being pushed back to your DZ?
With your superior clan mechs and all?
OMG, IS OP NERF IS!1!! (heard last night :D )



\hes talking about ghost bear making them bend over every game

#12 One Medic Army

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Posted 15 December 2014 - 12:35 AM

View PostStrikerSW, on 14 December 2014 - 11:18 PM, said:

Yes counter attacking is good strategy out to a certain point. Getting mech's dropped into your lap to destroy in seconds is a waste of everyone's time unless your 12 years old.

Really, takes very little additional time and gives the defenders more CBills/XP/LP, so I do not begrudge them it when I'm one of the only guys left on my team with respawns and we've already lost.

That said, I will totally try and take one or two of them with me, for the little extra CBills/XP/LP it affords me.

So long as you're not going bald worrying about your KDR (which CW screws up anyway what with defense almost always getting more kills) it shouldn't bother you.

#13 Driftwoood

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Posted 15 December 2014 - 01:13 AM

View PostTibierus Daxx, on 14 December 2014 - 11:09 PM, said:

I would think by this time the LZ would have some kind of def perime setup in the LZ or when the dropship come in they would open up fire on any enemy mech with in a 1000m of the LZ


Yeah this makes sense... easy fix, just put a crap load of turrets up around attackers spawn... like dozens... but what if the guy with last mech is being a tool and refuses to leave the drop zone, making everyone wait out the clock? hmmm... maybe instead of turrets, make dropships hover for some amount of time? 15-30 seconds? enough time to take out 3-4 mechs camping there?


But that just address this one tiny issue... tangent: I think spawn points should advance as the attackers get closer... what is the point of making the attacker start sooooooooooo far back? its useless terrain, almost never fought on... all it does is require a 30-90 second walk by attacking mechs before they get anywhere important... which is a HUGE burden on attackers, because their reinforcements never arrive in time...

Edited by Driftwoood, 15 December 2014 - 01:19 AM.


#14 StrikerSW

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Posted 15 December 2014 - 01:30 AM

View Posthybrid black, on 15 December 2014 - 12:01 AM, said:



\hes talking about ghost bear making them bend over every game

Really this is the best you have to contribute to a game your are listed as a Legendary Founder for ? You must have used daddy's money to buy your way in and are small-minded enough to enjoy spoon fed kills rather than an actual challenge.

Forgetting about the kids responses does it make any sense that an actual dropship would drop lone pilots into the arms of an enemy obviously set up to execute mech's dropped one by one. This is suppose to be a simulation experience and this is anything but realistic.


#15 Chuck Jager

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Posted 15 December 2014 - 03:11 AM

If the player does not leave the protected area within a period of time (programming to gives disconnects more time), treat it like most militaries have done through history. The turrets kill the coward who refuses to advance into combat. This also keeps lights from leaving their post to go farm discos or reward game play that does not deserve it (on both sides).

#16 IIIuminaughty

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Posted 15 December 2014 - 08:07 AM

View PostStrikerSW, on 14 December 2014 - 11:18 PM, said:

Yes counter attacking is good strategy out to a certain point. Getting mech's dropped into your lap to destroy in seconds is a waste of everyone's time unless your 12 years old.


I havent even see that yet. only ytime the come outside the base if there s like 5 left

#17 hybrid black

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Posted 15 December 2014 - 01:04 PM

View PostStrikerSW, on 15 December 2014 - 01:30 AM, said:

Really this is the best you have to contribute to a game your are listed as a Legendary Founder for ? You must have used daddy's money to buy your way in and are small-minded enough to enjoy spoon fed kills rather than an actual challenge.

Forgetting about the kids responses does it make any sense that an actual dropship would drop lone pilots into the arms of an enemy obviously set up to execute mech's dropped one by one. This is suppose to be a simulation experience and this is anything but realistic.



haha sorry my guys in mercstar have been dropping 4 man to make it more fun and still spawn camping wolf hahaha

if you want a test of skill il 1v1 you then you can go quit this game since you wont accomplish anything in it anyway

Edited by hybrid black, 15 December 2014 - 01:05 PM.






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