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Is Cw A Huge Failure For Clanners?


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#21 PhoenixNMGLB

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Posted 15 December 2014 - 05:30 PM

I wouldn't say it is a failure. A simple solution would be if the planets were taken out of rotation for a week after an attack cycle. That way you don't have whole factions ground to a standstill taking the same two world's off each other.

Just my two pence worth.

#22 NocturnalBeast

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Posted 15 December 2014 - 05:51 PM

View PostWarrior Caste, on 14 December 2014 - 10:57 PM, said:

In the lore, clanners are supposed to make aggressive pushes to the interior of the Inner Sphere. And yet here we are, flipping a two or three planets by the Inner Sphere border. Hell, IS has even taken some planets away from clan territory already. Smoke Jag territory was cut in half, lol.


Simply put, it is because clan mechs and pilots in MWO are not as OP as they are in Battletech lore / TT and IS mechs in MWO are far better than they are in lore / TT.

#23 Anjian

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Posted 15 December 2014 - 07:01 PM

The Falcons are certainly living it, taking it, and so far even keeping it.

#24 Sirius Drake

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Posted 15 December 2014 - 10:52 PM

Wow.
Internet spazeshipz.
Serious buisness.

#25 3rdworld

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Posted 16 December 2014 - 06:49 AM

The way the map is working right now, CGB is going to have to run to the left side of Rasalhague, they didn't give us any way to attack anything on the right of it.

We took a Kurita planet and a FRR planet last night, when the new planets available appeared, we are able to attack a single FRR planet. The game itself is preventing us from doing much conquering. We spent the majority of the time after the reset defending other clan worlds because the queue was unplayable for our single attackable planet.





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