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Star Smasher Grand Cannon.
Started by Ripperjack, Nov 01 2011 12:12 PM
10 replies to this topic
#1
Posted 01 November 2011 - 12:12 PM
Can we suggest custom weapons? No?
Pfft! Well here is one anyway, because I am posting on the Intertubes, thus I am special, so Dev's listen to MEEEEEEEEEEEEEEE!
Star Smasher Grand Cannon
Heat 20
Damage 30
Short Range 1-7
Medium Range 8-15
Long Range 16-22
Critical Slots 12
Cost (unloaded) 1,500,000
Fires every other round. Critical slot destroyed = 30 point explosion in that area.
I did have more detail on the tech source book, that I wrote, but my players laughed at me and thus I was forever shamed as a Battletech nerd.
Pfft! Well here is one anyway, because I am posting on the Intertubes, thus I am special, so Dev's listen to MEEEEEEEEEEEEEEE!
Star Smasher Grand Cannon
Heat 20
Damage 30
Short Range 1-7
Medium Range 8-15
Long Range 16-22
Critical Slots 12
Cost (unloaded) 1,500,000
Fires every other round. Critical slot destroyed = 30 point explosion in that area.
I did have more detail on the tech source book, that I wrote, but my players laughed at me and thus I was forever shamed as a Battletech nerd.
#2
Posted 01 November 2011 - 12:17 PM
So basically what you are saying is you want a weapon that produces a lot of heat, does an enormous amount of damage, could one shot pretty much every light mech and even some medium mechs, has the range of a gauss rifle, and is not really defined as being an ammo weapon or energy weapon. How is this better than what's been made already? What is the point of it?
#3
Posted 01 November 2011 - 12:26 PM
Because apparently what a Gauss rifle needs is heat generation...
I hope they don't go overboard on the whole custom weapon thing. Light gauss rifles and MRMs were cool, but once they hit X-pulse lasers and mirror armor I started to get frustrated.
I hope they don't go overboard on the whole custom weapon thing. Light gauss rifles and MRMs were cool, but once they hit X-pulse lasers and mirror armor I started to get frustrated.
Edited by ChargerIIC, 01 November 2011 - 12:29 PM.
#4
Posted 22 November 2011 - 04:37 PM
Yes love all sizes of Gauss rifles. Your mirror armor is only good till it gets all smuged up with a missle hit then it absorbs energery
#5
Posted 22 November 2011 - 05:23 PM
If you are going to recommend new weapons, then I suggest you provide the mechanical and ballistic attributes and all relevant canon to support it....JMO.
#6
Posted 22 November 2011 - 05:44 PM
Oh FFS, if you're going to troll, at least be funny.
#8
Posted 23 November 2011 - 04:32 PM
Dan Backslide, on 01 November 2011 - 12:17 PM, said:
So basically what you are saying is you want a weapon that produces a lot of heat, does an enormous amount of damage, could one shot pretty much every light mech and even some medium mechs, has the range of a gauss rifle, and is not really defined as being an ammo weapon or energy weapon. How is this better than what's been made already? What is the point of it?
According to battletech gauss rifles CAN one shot some Light mechs cause they mangle them up so bad they can't move or function properly.
#9
#11
Posted 24 November 2011 - 02:31 AM
Yeah... lets stick to canon, shall we?
Long Tom Artillery Cannon:
Type: Direct-Ballistic.
Heat: 20.
Damage: 20.
Range: 4/6/13/20.
Ammo/Ton: 5.
Tonnage: 20,00.
Crits: 15.
Specials: Area Effect.
Cost: 650.000
BV: 329,00
Ammo Cost/Ton: 20.000
Ammo BV/Ton: 41,00.
Long Tom Artillery Cannon:
Type: Direct-Ballistic.
Heat: 20.
Damage: 20.
Range: 4/6/13/20.
Ammo/Ton: 5.
Tonnage: 20,00.
Crits: 15.
Specials: Area Effect.
Cost: 650.000
BV: 329,00
Ammo Cost/Ton: 20.000
Ammo BV/Ton: 41,00.
Edited by Alizabeth Aijou, 24 November 2011 - 02:31 AM.
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