Been fighting all weekend against mostly Clans and mostly in Leoben as part of the 1RDR. We were successful in repelling most "zerg rushes" except for the "-MS- Ghostbears" who were extremely good at focusing fire and dropping us defenders 1 by 1 in rapid sequence.
Anyway, here are my tips that seem to work consistently at blunting the Zerg Rush:
- Set up the line of fire along the most likely route (e.g. to the right of beta gate for cold map) and have some heavies blockading their rush route while meds and lights hit them from behind as they move in. Flow back to Omega/Cannon as they push inward.
- Make them eat arti strikes as they come through the gate! Great for reducing armor on the legs.
- Don't worry about killing them. Just leg the mech and then leg the next one, etc. If you have the cannons just shoot legs and let someone else get the kills.
- Forget LRMs. Bring Ballistics! Really. They have too much ecm and missiles have limited stopping power.
- Regarding the above, I like multiple UAC5s for their rapid fire rate and range. I note that legs are the one place most people reduce armor so it doesn't take alot of hits to leg a Stormcrow.
- Pack as much ammo as you can fit in there without sacrificing armor. General rule of thumb is 3 tons of ammo for each UAC5.
- King Crab 4UAC5s, 3MLs and something like 13 tons of ammo (11 heatsinks, runs hot)
- Ilya Maurits 3 UAC5s 3MLs and 10 tons ammo
- Yen Lo Wang 2 UAC5s 2MLs and 5 or 6 tons of ammo
- Locust Hero "at least I have ECM and arti-strikes"
good for nibbling on their legs or zerg rushing if you have to counter-attack
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Another varient of this loadout would be switching the Cataphract for a Jagermech and the Centaurion for a Shadowhawk with UAC5&AC5 loadout.
So happy to get feedback on the above. Hope it helps you kill more Clanners and take back our FRR planets!
Edited by Jman88, 16 December 2014 - 04:52 AM.