Can you please let us queue for more than one planet at a time? Played all night and only got one CW drop.
There Can Be Only One!
Started by CDLord HHGD, Dec 12 2014 06:21 PM
5 replies to this topic
#1
Posted 12 December 2014 - 06:21 PM
#2
Posted 12 December 2014 - 06:26 PM
cdlord, on 12 December 2014 - 06:21 PM, said:
Can you please let us queue for more than one planet at a time? Played all night and only got one CW drop.
Slow down, compadre! Another great suggestion! These are super nice QoL improvements that could easily be implemented over time. I think it would be a very important system that could improve the overall happiness of the masses and for more drops, more often.
#3
Posted 12 December 2014 - 06:43 PM
I think its even simpler. Why can't you just pool all the defend and attack queues? At the bare minimum for a faction, if not for all IS vs all clan. Example- Player A group of 4 defends Sarmaxa (Davion). Player B group of 8 defends Turtle Bay (davion). Matchmaker goes 'great 12 davion defenders, lets roll!" (Frankly, I can't see why it doesn't already work this way, but drops times tell a different story). Upon winning, Davion gets 4 defense credits for Sarmaxa for Player group A victories, and 8 for player group B. After 12 credits (or however many to tweak speed of gain/loss), the 'zone' turns in Davions favor. In other words, like many other games out there, there is a capture the flag round, that uses 'tickets'. Upon end of tickets, the match (zone) is determined, and the next match (zone) starts. In MWO case, this could be multiple actual matches.
Of course, surely it already works this way, which means that the next step is 'pool all IS defenders' into a pool. Yeah, I might be defending this Davion planet from a Kurita attacker, and actually have kurita defenders in my group... But could I even tell? I suggest separate attack/defense queues for IS vs clan, simply because looking at the mechs you could tell. Just cover up the faction symbols, or just show everyone as matching your own symbol... who would know?? If this was the case, then they've only cut the player base in 1/8th. 1/8 comes from-- half in PUG, and half in CW. Then Half of CW attacking, half defending. Then half of those are either clan or IS... Frankly, Based on this math, I'm also for putting a queue that is "I don't care if attacking or defending, just get me first available". That will cut out the attack/defend factor, thus splitting player base only by 1/4th. If waits are still long, remove the IS/clan split... I drop all the time with mixed IS/Clan in PUGs, why do I worry about it in CW? I'll just pretend that those are captured clan mechs, and move on...
IE, keep CW as much more meta, and each individuals contributions just add points against whatever planet they selected or whatever...
Of course, surely it already works this way, which means that the next step is 'pool all IS defenders' into a pool. Yeah, I might be defending this Davion planet from a Kurita attacker, and actually have kurita defenders in my group... But could I even tell? I suggest separate attack/defense queues for IS vs clan, simply because looking at the mechs you could tell. Just cover up the faction symbols, or just show everyone as matching your own symbol... who would know?? If this was the case, then they've only cut the player base in 1/8th. 1/8 comes from-- half in PUG, and half in CW. Then Half of CW attacking, half defending. Then half of those are either clan or IS... Frankly, Based on this math, I'm also for putting a queue that is "I don't care if attacking or defending, just get me first available". That will cut out the attack/defend factor, thus splitting player base only by 1/4th. If waits are still long, remove the IS/clan split... I drop all the time with mixed IS/Clan in PUGs, why do I worry about it in CW? I'll just pretend that those are captured clan mechs, and move on...
IE, keep CW as much more meta, and each individuals contributions just add points against whatever planet they selected or whatever...
#4
Posted 14 December 2014 - 02:37 PM
Any more thoughts on this? Got on to play and still haven't dropped because the wait times in CW are 10+ minutes.
#5
Posted 14 December 2014 - 03:51 PM
I havent had a queue go over 7 minutes, solo or grouped. Not sure what the dealio is.
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