Let us assume a game population of 1000 players divided among the factions:
- 195 Federated Suns
- 185 Lyran Commonwealth
- 125 Draconis Combine
- 55 Free Worlds League
- 30 Capellan Confederation
- 25 Free Rasalhauge Republic
- 165 Clan Wolf
- 90 Jade Falcon
- 70 Ghost Bear
- 60 Smoke Jaguar
- 100000 x 0.99805 = 99805 c-bills Federated Suns
- 100000 x 0.99815 = 99815 c-bills Lyran Commonwealth (99815 c-bills)
- 100000 x 0.99875 = 99875 c-bills Draconis Combine
- 100000 x 0.99945 = 99945 c-bills Free Worlds League
- 100000 x 0.99970 = 99970 c-bills Capellan Confederation
- 100000 x 0.99975 = 99975 c-bills Free Rasalhauge Republic
- 100000 x 0.99835 = 99835 c-bills Wolf
- 100000 x 0.99910 = 99910 c-bills Jade Falcon
- 100000 x 0.99930 = 99930 c-bills Ghost Bear
- 100000 x 0.99940 = 99940 c-bills Smoke Jaguar
- 0-50 players in your faction results in a x1 multiplier
- 100000 x 1.0 = 100000 c-bills
- 50-100 players in your faction results in a x.75 multiplier
- 100000 x .75 = 75000 c-bills
- 100-150 players in your faction results in a x.5 multiplier
- 100000 x .50 = 50000 c-bills
- 150+ players in your faction results a x.25. multiplier
- 100000 x .25 = 25000 c-bills
This would in no way force people to change factions, unless they were looking for a higher payout. Something like a stock market big board would need to be put in place, to show what each faction was paying out. I don't think this would result in everyone becoming mercenaries, since there will still be long time loyalists like myself. And I believe the numbers would balance out pretty quickly.
I would like to know everyone's thoughts on making a change like this, or let me know if my thinking is way off base. Or offer up any other ideas to help balance the faction's player base.
TL;DR - Use money motivation to balance the faction populations.
Edited by beaver1776, 16 December 2014 - 03:51 AM.