

Double Armor, Double Ammo?
#101
Posted 27 June 2012 - 11:20 PM
* TT has random hit chance & location. In MWO we'll hit a lot more and can reliably target locations. Perhaps some increase to ammo is warranted but double would be excessive because of how a player can use it more efficiently.
* All weapons have to bust through the extra armor, but the accuracy quotient is the balance to this. Ballistics use their ammo more effectively, energy weapons generate more heat for the same kills. Both are impacted by this.
* Missile weapons still spread and cannot be targeted like others, this is a good point. Double their TT damage to Mechs (explosions should not do increased damage) and we're even again.
#102
Posted 27 June 2012 - 11:38 PM
... but what has been seen cannot be unseen and I think we all saw the leaked beta videos. The hunchback pilot there fired his AC/20 five times (which is half his ammo) at a Catapult and did not do serious damage to it (Every shot was a hit). An Atlas shoots at the same Catapult in close combat. Both the Atlas and the Hunchback have an AC/20 and they don't manage to destroy the Catapult.
How is a single Hunchback supposed to do that with its ten rounds of Ammo?
... to sum things up he gets killed by a Swayback in the end. (Another Variant of the Hunchback that exchanges the AC/20 for more Lasers)
#103
Posted 27 June 2012 - 11:46 PM
#104
Posted 27 June 2012 - 11:53 PM
#105
Posted 28 June 2012 - 12:02 AM
Ricama, on 27 June 2012 - 11:46 PM, said:
They may have already changed its space and weight requirments
#106
Posted 28 June 2012 - 12:12 AM
SO let's wait till open beta to see for ourselves.
#107
Posted 28 June 2012 - 12:25 AM
Schtirlitz, on 28 June 2012 - 12:12 AM, said:
SO let's wait till open beta to see for ourselves.
Really, this. There's some merit to the concern but ultimately the best test is how it plays and if it needs modification we can post up our thoughts on the matter, PGI are no doubt monitoring data from all the games played too. If it needs it, then it'll happen.
#108
Posted 28 June 2012 - 12:34 AM
Keep it a bit down.
They are still working on the balance.
the point is if it needs more shoot´s to take down a enemy mech,
do you need more ammo or not.
in my opinion yes.
#109
Posted 28 June 2012 - 01:11 AM
#110
Posted 28 June 2012 - 01:57 AM
Reoh, on 28 June 2012 - 12:25 AM, said:
Really, this. There's some merit to the concern but ultimately the best test is how it plays and if it needs modification we can post up our thoughts on the matter, PGI are no doubt monitoring data from all the games played too. If it needs it, then it'll happen.
I really hope so, I hope they catch it and I hope they find a way to balance it but not being a beta tester that is all I have: hope. I have seen many things like this that people said "don't worry I'm sure it will be fine" only to find out it's something that was reported and ignored again and again in beta, then in release, then for months after. I am jaded and concerned because my experience has shown that nothing is so obvious that it goes without saying. My sincerest apologies if this is the first of many many games where this is unnecessary but I will continue to bring up any concern I have about gameplay until I am assured it has been addressed.
#111
Posted 28 June 2012 - 03:55 AM
#112
Posted 28 June 2012 - 04:25 AM
#116
Posted 28 June 2012 - 01:25 PM

The Com-1D carries 200 SRMs for the SRM 6 (which BTW is a weird number for SRM 6 ammo. That's 2.22...t of ammo or 33+ volleys compared to 15 in BT:TT. So unless the 'mech in only carrying 1.5t of armor then the SRM ammo is more than "doubled". It moves at 97 kpms so the engine isn't downgraded. The Com-3A carries 2x100 SRMs which is also more than double compared to BT:TT".
Any thoughts?
Edited by Skoll Lokeson, 28 June 2012 - 01:27 PM.
#117
Posted 28 June 2012 - 01:27 PM
Skoll Lokeson, on 28 June 2012 - 01:25 PM, said:
http://thecrescentha...com-1d-ammo.jpg
The Com-1D carries 200 SRMs for the SRM 6 (which BTW is a weird number for SRM 6 ammo. That's 2.22...t of ammo or 33+ volleys compared to 15 in BT:TT. So unless the 'mech in only carrying 1.5t of armor then the SRM ammo is more than "doubled". It moves at 97 kpms so the engine isn't downgraded. The Com-3A carries 2x100 SRMs which is also more than double compared to BT:TT".
Any thoughts?
If you look at the mechlab video there's only 1 category for LRM ammo, it's not split by launcher type, if I had to guess I'd say they did the same with SRM ammo and it's 100 rounds per ton.
#118
Posted 28 June 2012 - 01:30 PM
#119
Posted 28 June 2012 - 01:37 PM

/thread
#120
Posted 28 June 2012 - 01:37 PM
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