Diomed, on 27 June 2012 - 06:05 AM, said:
Doubling the armor is a bad idea...period.
This gaming system has decades of work behind it. You don't take a system this mature and simply double something without taking a long, close look at the entire system.
They should have at least doubled the ammo for any ballistic system and even this won't fix the nerf to autocannon's strong, single damage location alpha. You throw the entire energy vs. ballastic balance into chaos when you do things like this. Also bear in mind that ammo can explode and ruin your day, something an energy-based mech does not have to worry about.
This is not a good sign that the devs know what they are doing.
It's a good sign that you're getting nicely worked up without reason.
Voyager I, on 27 June 2012 - 06:16 AM, said:
Everything has to be rebalanced when you make the transition from a turn-based table top game where time happens in discrete 10 second increments to realtime first-person.
This is just the first time we've seen direct numbers to make comparisons from.
Exactly. This.
My assumption:
They want the fights to last longer so they're more fun and engaging, and probably a bit less "one good shot crippled me".
They're using the numbers for the tabletop as a starting point, and since the closed beta has just begun, they're likely watching what happens, and working on adjusting damage/weight/volume etc to give the game the appropriate balance & feel they want.
It's not trivial, takes time, and something I'm sure they're well aware of and paying very close attention to.
Think of something like counter-strike when it changed game engines. Almost the same game, simply moving from one engine to another with slightly different feels in the engine. It needed balancing and consideration just for that, and was a slightly different game (not that I was a big CS player of any variety, so I can't get specific). Moving from a table-top to a FPS style game requires a great deal of effort to balance the gameplay as well as getting the correct "feel" they're hoping for.
In all likeliness something will indeed change, but simply doubling ammo won't necessarily give the results we all want.
Suggesting ineptitude because all the answers aren't available during the Beta (the period for exactly this kind of stuff) is presumptive at best.
Edited by DrKippy, 27 June 2012 - 06:53 AM.