LordKnightFandragon, on 14 December 2014 - 10:50 AM, said:
Holy crap, you must have a good PC that can play this game mode without a slide show?
Seems the Ghostbears have all the good units atm, they seem to be hte ones winning.
Nah, I often have less than 10 frames per second. Especially on Boreal Vault. It adds a whole new dimension to gameplay when you have to choose your attack angle to ensure that you have as few mechs in your field of vision as possible, giving you higher FPS.
Ghost Bears don't have all the good units, and probably none of the best units, but they do seem to have a larger number of good units.
Mcgral18, on 14 December 2014 - 11:02 AM, said:
I have had one that would have been 1 mil with premium; 748k without. A 414 match score.
Whether it's better or worse than PUG matches is debatable, since most CW matches are around the 500-600ish, while a PUG win is generally 150-220 with a Hero. Depending how long that CW match lasts, it could be faster to grind the 8ish minute PUG ones.
If the CW queue is improved like Russ has talked about, the queue time should be reduced considerably. And while the solo queue does have a fair amount of roflstomps, I feel like CW leads to more even scores. Of all my matches, I've only had a single flat out failure which resulted in horrible rewards. In the solo queue, it seems like I'm on the wrong end of a roflstomp more often.
SpeedingBus, on 14 December 2014 - 12:00 PM, said:
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CW is hardly a money maker for most players it like people posting the 300k earnings from normal matches they are statistically anomalies and hardly the norm for most players. You have a chance to decent amount of c-bills from defending with attacking its zerg rush so you get pitiful amount of c-bills for winning sometimes less than 1 normal game. Personally they need to enact minimum earnings for losing 300k and for winning 400k.
Ironically, it's not a good idea to win too soon in CW. You have to spend the 2-3 waves grinding kills and scoring points for those C-bills, and then go for the kill towards the end of the match
I don't really think there should be minimum earnings, but I would definitely like to see a mechanism where you're rewarded for getting the fast victory. From a military perspective, it makes no sense to reward people for sacrificing 40 mechs to get the job done, if you can win the battle in one decisive strike and only lose 5-6 mechs in the process.
pwnface, on 14 December 2014 - 11:52 AM, said:
CTF-3D
FS9-A
JM6-S
DRG-1N
Always nice to see Kurita players rocking the Dragon