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#1 Tastian

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Posted 31 December 2014 - 08:28 AM

Just some thoughts about CW and who has advantages:


1> Attacker vs Defender - Advantage goes to Defender.

* Maps are laid out so that attackers must funnel through death corridors.
* Attackers are spawned far away from the fight.
* Defenders are spawned in the heat of the battle; their dropships bring more guns.
* Defense turrets and generators draw alot of fire that could be used on enemies.


2> IS vs Clan - Advantage goes to Clan.

* Clans always bring meta TimberCrows.
* Clans have range advantage (thanks to map design).


3> PUGs vs 10/12 man - Advantage goes to 10/12 man.

* PUGs have rambos.
* PUGS bring trial mechs. (I see at least 2 to 4 trial decks in every IS PUG)
* PUGS lack communication. Difficult to call targets, scout, or organize movement.
* PUGS lack cohesion. Can't preorganize drop decks for zergs, lrms, or other tactics.




This is why many complain. Like me, 70% of their drops seem to be PUG IS vs 10/12 man CLAN and even though they choose 'defend' they end up attacking. So, the advantages and disadvantages are compounded. If PGI doesn't make a change, CW will become a ghost town like the 12 man queue as soon as the Stocking Stuffer event is over.

*edit - changed 80% to 70% after checking my record of fights.

Edited by Tastian, 31 December 2014 - 08:58 AM.


#2 AlmightyAeng

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Posted 31 December 2014 - 08:40 AM

View PostTastian, on 31 December 2014 - 08:28 AM, said:

Like me, 80% of their drops seem to be PUG IS vs 12 man CLAN and even though they choose 'defend' they end up attacking.


According to PGI's statistics, you are either incorrect or perhaps the unluckiest person on the planet.

#3 Tastian

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Posted 31 December 2014 - 08:57 AM

I've played 10 CW drops so far. Since I'm FRR, every game I've played has been against Clan. Of those drops, 7 of 10 have been against 10 or 12 man groups of Clan. And although I've selected defend every time, 7 of 10 drops have actually been attacking instead of defending.

(So, I need to change my 80% to 70% actually)

#4 AlmightyAeng

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Posted 31 December 2014 - 09:01 AM

View PostTastian, on 31 December 2014 - 08:57 AM, said:

I've played 10 CW drops so far. Since I'm FRR, every game I've played has been against Clan. Of those drops, 7 of 10 have been against 10 or 12 man groups of Clan. And although I've selected defend every time, 7 of 10 drops have actually been attacking instead of defending.

(So, I need to change my 80% to 70% actually)


That last bit is because you can't defend when the clans have already conquered all the sections of your planet. If you really want to defend, find a planet that's already mostly blue.

As to the 10 and 12 mans? Was it the same groups? I know that units will usually stick with a single planet during the course of a night, so you may have seen a concerted group working a planet.

#5 Y4wn

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Posted 31 December 2014 - 09:05 AM

View PostTastian, on 31 December 2014 - 08:57 AM, said:

I've played 10 CW drops so far. Since I'm FRR, every game I've played has been against Clan. Of those drops, 7 of 10 have been against 10 or 12 man groups of Clan. And although I've selected defend every time, 7 of 10 drops have actually been attacking instead of defending.

(So, I need to change my 80% to 70% actually)

cause:
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taken from http://mwomercs.com/...nority-faction/





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