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Kgc-0000


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#21 Bishop Steiner

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Posted 15 December 2014 - 01:52 PM

View PostAbisha, on 15 December 2014 - 01:17 PM, said:


I got a Laser Misery already that's far better in that.
i wanted the Crab for it's artistic design, whole freaking reason i bought the package.

then you should have thought it through.


Name one single mech that got hardpoints where they didn't have existing weapons?

The specs, and locations for ALL the KGC's hardpoints have been public knowledge for some time, and even before that, the basic design, on Sarna.net.

You assumed, and worse, assumed against all evidence to the contrary. Sounds like a you problem.

#22 Angel of Annihilation

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Posted 15 December 2014 - 01:55 PM

View PostFut, on 15 December 2014 - 12:45 PM, said:



Ugh....


I second this.

Seriously 4 Energy Hard Points don't make a laser boat in fact the KC is anything but a laser boat.

#23 Bishop Steiner

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Posted 15 December 2014 - 02:01 PM

View PostViktor Drake, on 15 December 2014 - 01:55 PM, said:


I second this.

Seriously 4 Energy Hard Points don't make a laser boat in fact the KC is anything but a laser boat.

but it's not ineffective used as one, per se
KING CRAB KGC-0000

I have actually done evil things with this. Though it pains me to leave the arms empty.

#24 Abisha

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Posted 15 December 2014 - 02:07 PM

View PostBishop Steiner, on 15 December 2014 - 01:52 PM, said:

then you should have thought it through.


Name one single mech that got hardpoints where they didn't have existing weapons?

The specs, and locations for ALL the KGC's hardpoints have been public knowledge for some time, and even before that, the basic design, on Sarna.net.

You assumed, and worse, assumed against all evidence to the contrary. Sounds like a you problem.


Public Knowledge you know future??.
  • KGC-000b The 000b variant is an upgrade of the classic KGC-000 built exclusively for the Star League Defense Force Royal units. Introduced at the same time as the original model its upgrade to double heat sink technology allowed the removal of three heat sinks as well as the addition of an extra ton of ammunition for each autocannon and an Artemis IV FCS for the missile launcher. BV(2.0) = 2,039[9][10]
  • KGC-0000 The KGC-0000 is a downgraded version of the KGC-000, first introduced in 2815. Produced by General Motors the 'Mech has sacrificed very little in this refit since it used very little lostech in the first place. The Ferro-Fibrous armor was replaced with standard armor and the CASE equipment was removed. This freed up weight to add another ton of armor, bringing the armor protection almost in line with that of the KGC-000. It also replaced the original's weapons and electronic systems with available models: Imperator-D autocannons, a Doombud LRM launcher, a Magna Mark III Heave Laser, and Dalban's VirtuTalk comm system and HiRez targeting-track system.[5] BV (1.0) = 1,401, BV (2.0) = 1,810[6][11][12]
  • KGC-001 One of the so-called "Clanbuster" variants developed in 3052 during the lead-up to the Battle of Tukayyid, ComStar's techs replaced the twin autocannons with two M-7 Gauss Rifles and four tons of ammo in the arms, trading a minor reduction in destructive capacity for greatly increased range. While retaining the LRM launcher the large laser was upgraded to a Tronel XIII Large Pulse Laser and two Hovertec Streak SRM-2s, split between the side torsos with a single ton of reloads each, were added. These changes were accomplished by using an extralight engine in place of the standard model.[13] BV (1.0) = 1,714[14], BV (2.0) = 2,221[15][16] it don't state anything about Loadout, or weapon locations.
it don't state anything about Loadout, or weapon locations.

View PostBishop Steiner, on 15 December 2014 - 02:01 PM, said:

but it's not ineffective used as one, per se
KING CRAB KGC-0000

I have actually done evil things with this. Though it pains me to leave the arms empty.


it's not usefull if all lasers are in at one location, it's worthless then.

Edited by Abisha, 15 December 2014 - 02:06 PM.


#25 Bishop Steiner

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Posted 15 December 2014 - 02:09 PM

View PostAbisha, on 15 December 2014 - 02:05 PM, said:


Public Knowledge you know future??.
  • KGC-000b The 000b variant is an upgrade of the classic KGC-000 built exclusively for the Star League Defense Force Royal units. Introduced at the same time as the original model its upgrade to double heat sink technology allowed the removal of three heat sinks as well as the addition of an extra ton of ammunition for each autocannon and an Artemis IV FCS for the missile launcher. BV(2.0) = 2,039[9][10]
  • KGC-0000 The KGC-0000 is a downgraded version of the KGC-000, first introduced in 2815. Produced by General Motors the 'Mech has sacrificed very little in this refit since it used very little lostech in the first place. The Ferro-Fibrous armor was replaced with standard armor and the CASE equipment was removed. This freed up weight to add another ton of armor, bringing the armor protection almost in line with that of the KGC-000. It also replaced the original's weapons and electronic systems with available models: Imperator-D autocannons, a Doombud LRM launcher, a Magna Mark III Heave Laser, and Dalban's VirtuTalk comm system and HiRez targeting-track system.[5] BV (1.0) = 1,401, BV (2.0) = 1,810[6][11][12]
  • KGC-001 One of the so-called "Clanbuster" variants developed in 3052 during the lead-up to the Battle of Tukayyid, ComStar's techs replaced the twin autocannons with two M-7 Gauss Rifles and four tons of ammo in the arms, trading a minor reduction in destructive capacity for greatly increased range. While retaining the LRM launcher the large laser was upgraded to a Tronel XIII Large Pulse Laser and two Hovertec Streak SRM-2s, split between the side torsos with a single ton of reloads each, were added. These changes were accomplished by using an extralight engine in place of the standard model.[13] BV (1.0) = 1,714[14], BV (2.0) = 2,221[15][16] it don't state anything about Loadout, or weapon locations.


it don't state anything about Loadout, or weapon locations.

http://www.solaris7....fo.asp?ID=12745
http://www.solaris7....nfo.asp?ID=5138
http://www.solaris7....nfo.asp?ID=1053

wow, just took those 3 variants, and 30 seconds on google.......

If you can't interwebz, perhaps this ain't the game for you.

View PostAbisha, on 15 December 2014 - 02:07 PM, said:


Public Knowledge you know future??.
  • KGC-000b The 000b variant is an upgrade of the classic KGC-000 built exclusively for the Star League Defense Force Royal units. Introduced at the same time as the original model its upgrade to double heat sink technology allowed the removal of three heat sinks as well as the addition of an extra ton of ammunition for each autocannon and an Artemis IV FCS for the missile launcher. BV(2.0) = 2,039[9][10]
  • KGC-0000 The KGC-0000 is a downgraded version of the KGC-000, first introduced in 2815. Produced by General Motors the 'Mech has sacrificed very little in this refit since it used very little lostech in the first place. The Ferro-Fibrous armor was replaced with standard armor and the CASE equipment was removed. This freed up weight to add another ton of armor, bringing the armor protection almost in line with that of the KGC-000. It also replaced the original's weapons and electronic systems with available models: Imperator-D autocannons, a Doombud LRM launcher, a Magna Mark III Heave Laser, and Dalban's VirtuTalk comm system and HiRez targeting-track system.[5] BV (1.0) = 1,401, BV (2.0) = 1,810[6][11][12]
  • KGC-001 One of the so-called "Clanbuster" variants developed in 3052 during the lead-up to the Battle of Tukayyid, ComStar's techs replaced the twin autocannons with two M-7 Gauss Rifles and four tons of ammo in the arms, trading a minor reduction in destructive capacity for greatly increased range. While retaining the LRM launcher the large laser was upgraded to a Tronel XIII Large Pulse Laser and two Hovertec Streak SRM-2s, split between the side torsos with a single ton of reloads each, were added. These changes were accomplished by using an extralight engine in place of the standard model.[13] BV (1.0) = 1,714[14], BV (2.0) = 2,221[15][16] it don't state anything about Loadout, or weapon locations.
it don't state anything about Loadout, or weapon locations.




it's not usefull if all lasers are in at one location, it's worthless then.

actually, as many better players than you have explained, it is far from worthless. But by all means, you are smarter and better than all of us, so continue to QQ, while we continue to pèw pew.

#26 Abisha

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Posted 15 December 2014 - 02:13 PM

View PostBishop Steiner, on 15 December 2014 - 02:09 PM, said:

http://www.solaris7....fo.asp?ID=12745
http://www.solaris7....nfo.asp?ID=5138
http://www.solaris7....nfo.asp?ID=1053

wow, just took those 3 variants, and 30 seconds on google.......

If you can't interwebz, perhaps this ain't the game for you.


actually, as many better players than you have explained, it is far from worthless. But by all means, you are smarter and better than all of us, so continue to QQ, while we continue to pèw pew.


with a kill death rate of 1.6 in only PuG's i know what i talking about, and like i say worthless.

Blocked Aim to Left is worthless it's only 50% of the maxium weaponry avalible..

#27 Bishop Steiner

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Posted 15 December 2014 - 02:16 PM

View PostAbisha, on 15 December 2014 - 02:13 PM, said:


with a kill death rate of 1.6 in only PuG's i know what i talking about, and like i say worthless.

Blocked Aim to Left is worthless it's only 50% of the maxium weaponry avalible..

lol. And yet somehow the rest of us can make it work......which says something since I run a 1.8 in PUGs.

Oh well, you are obviously a pro. So do tell all us scrubs more? After only 20k matches I am sure I still have much to learn from you.

#28 Macster16

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Posted 15 December 2014 - 02:23 PM

OP I recommend you get the BNC-3M if you want a laser-boat IS assault.

#29 Abisha

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Posted 15 December 2014 - 02:25 PM

View PostBishop Steiner, on 15 December 2014 - 02:16 PM, said:

lol. And yet somehow the rest of us can make it work......which says something since I run a 1.8 in PUGs.

Oh well, you are obviously a pro. So do tell all us scrubs more? After only 20k matches I am sure I still have much to learn from you.


I don't make money of playing MWO so pro no.
but have common sense helps a lot, and this aint it.

#30 Walluh

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Posted 15 December 2014 - 02:38 PM

If you don't understand the value of extra high mounted laser hardpoints with a shield side that's boasting an 86 armor arm, well, you must be a pretty slow learner if you've been playing a while.

#31 Bishop Steiner

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Posted 15 December 2014 - 02:40 PM

View PostWalluh, on 15 December 2014 - 02:38 PM, said:

If you don't understand the value of extra high mounted laser hardpoints with a shield side that's boasting an 86 armor arm, well, you must be a pretty slow learner if you've been playing a while.

my favorite part is players with "all the answers" already, who bother posting at all. I guess this was really a PSA telling us all that we've been doing it wrong all this time.

#32 Walluh

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Posted 15 December 2014 - 02:45 PM

View PostBishop Steiner, on 15 December 2014 - 02:40 PM, said:

my favorite part is players with "all the answers" already, who bother posting at all. I guess this was really a PSA telling us all that we've been doing it wrong all this time.


Need to gut my 0000 apparently, not supposed to have those 4xASRM-4, or the LB10s..RIP shotgun, getting converted into a LPLAS boat

#33 Selene Lunaris

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Posted 15 December 2014 - 02:46 PM

View PostWalluh, on 15 December 2014 - 02:45 PM, said:


Need to gut my 0000 apparently, not supposed to have those 4xASRM-4, or the LB10s..RIP shotgun, getting converted into a LPLAS boat


Curses that means I gotta gut my quad srm6 dual lb10 KGC too. and my metahumping quad uac/5 KGC. Time to figure out how to boat lasers with 2 E hardpoints.

#34 Walluh

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Posted 15 December 2014 - 02:48 PM

View PostChrona, on 15 December 2014 - 02:46 PM, said:


Curses that means I gotta gut my quad srm6 dual lb10 KGC too. and my metahumping quad uac/5 KGC. Time to figure out how to boat lasers with 2 E hardpoints.


2 ERPPCS, STD360, pure DHS

#35 Triskelion

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Posted 15 December 2014 - 02:51 PM

How to Sarna,
Each variant explains differences from the standard outline at the top. It's meant to be easy to understand.

Regardless, I don't know why you'd want to laser boat it besides use in CW, and even then, a crab isn't usually a brilliant choice since it's just too slow. It does ballistics VERY well.


Still doesn't stop me running one.

#36 Whaler

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Posted 15 December 2014 - 02:53 PM

View PostAbisha, on 15 December 2014 - 12:45 PM, said:

oke serious, all Laser ports on the right side of this mech????.

i wanna make a laser boat, if all my lasers is in one basket is bad gameplay.
this need adjustment ASAP, and put those lasers in the arms, put the Balistic on top of the mech.
and remove those Missle ports nobody used them.


Some of my Clan Mechs would like to take you out back behind the building and re-educate you.

#37 jlawsl

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Posted 15 December 2014 - 02:57 PM

Wow, we finally get a 100 ton IS mech where ALL of the models can have dual gauss and people are worried about some of the best torso mounted energy points in the game. The thing has 2 Ballistic, 4 energy and 4 missile. Cut any one of those three out and you have what many would consider a decent assault mech layout, or heck, cut each number in half.

Arm mounted energy would be horrible for this. Mounting the Ballistics in the torsos would not allow it to carry 2 ac20s with an xl, which the Crab is pretty decent at carrying(I have only died 2 times from all three variants so far to xl L/R torso destruction). To be honest, Crabs don't do energy nearly as well as the BNG 3M or almost any of the AWS variants. It wasn't made for that. Try those for good energy hardpoint layouts, maybe even stalkers or battlemasters. Not a ballistic mech.

#38 Selene Lunaris

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Posted 15 December 2014 - 02:57 PM

View PostWalluh, on 15 December 2014 - 02:48 PM, said:


2 ERPPCS, STD360, pure DHS


this sounds as gloriously stupid as my roid adder. doing this tomorrow, you'd better come along for the ride

#39 Bishop Steiner

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Posted 15 December 2014 - 02:58 PM

View PostTriskelion, on 15 December 2014 - 02:51 PM, said:

How to Sarna,
Each variant explains differences from the standard outline at the top. It's meant to be easy to understand.

Regardless, I don't know why you'd want to laser boat it besides use in CW, and even then, a crab isn't usually a brilliant choice since it's just too slow. It does ballistics VERY well.


Still doesn't stop me running one.

eh, I did one just for variety. Feels weird not having guns in the arms, but bloody thing actually works,lol!

#40 superteds

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Posted 15 December 2014 - 02:59 PM

@ op

pls stop





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