Oddthetall, on 16 December 2014 - 02:56 AM, said:
Honestly, I don't see what the problem is.
The "problem," I guess, is that as wonderfull as CW is - especially the drop 4 mechs in a row major battle aspect - is precisly that the major battle really doesn't take place - there is no test of skill for the pilots - one side rushes the gen - sometimes they make it sometimes they don't - while the other side engages in target practice against moving targets that don't have the time to fight back.
Boring - and boring is about the worst possible outcome.
It is not a pilot vrs pilot major fight - I see no real skill involved by either side as a factor. Follow the tactics as described, and you will sometimes win. You are unlikely to win any other way (so far.)
Gooner, on 16 December 2014 - 02:29 AM, said:
... but we lost because they were just making suicide runs on the base.
Didn't feel like the best team won, left a sour taste in my mouth.
This is exactly the kind of reaction we want to avoid - where is the action - the sense of real achievement? Where does your actual individual skill even come into this?
MischiefSC, on 16 December 2014 - 02:23 AM, said:
So, just get rid of Invasion mode and make CW pure skirmish matches?
Well, I am not sure - but in a skirmish it is player vrs player, - My Merc team tells me not to launch groups in certain game modes, or the users freak out - so I know the desire to fight is high among the player base - or perhaps it also has to do with the scoring....
If I sound a little uncertain as to what to say, it is perhaps because I am - what I really want to say is don't lose the great stuff from CW - keep the maps (and make more) - keep the drop decks (and make more) - but redesign these scenarios ( and add more ) in such a way that returns the match to a contest between the teams based on skill and fighting outcomes.
This gun would just be bombed by aerospace fighters or arty, rather than throw away an entire battalion of mechs if destroying it was all that mattered.