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History Repeats Itself : Going After The Objective As Opposed To Winning Via Kills
#1
Posted 16 December 2014 - 03:39 AM
Of course those players also found out that winning this way didn't really give you any rewards since most of the rewards are from doing damage and getting kills.
Same thing here. Best way to win in invasion : rush objective and kill it. However this gives you very little rewards, mainly because the contract payout is so little. Meanwhile winning by wiping out the other side can get you 1k+ LP easily.
The imbalance needs to be corrected.
#2
Posted 16 December 2014 - 04:50 AM
#3
Posted 16 December 2014 - 04:50 AM
EDIT:
I did have one match where the attackers (12 man unit group) killed every defender (12 pugs) and were able to destroy the cannon. That's the best possible outcome for the attackers
Edited by deadmedo, 16 December 2014 - 04:52 AM.
#4
Posted 16 December 2014 - 07:09 AM
#5
Posted 16 December 2014 - 07:16 AM
#6
Posted 16 December 2014 - 08:07 AM
Savage Wolf, on 16 December 2014 - 07:16 AM, said:
This runs into the problem of different definitions of "playing as intended". For some that would mean greater rewards for destroying the generator (thus encouraging more rush tactics). For others that would mean encouraging more fighting. Myself, I tend to lean towards the more fighting camp. I love objective based scenarios, but I want to fight other mechs to accomplish those objectives.
#7
Posted 16 December 2014 - 10:45 AM
Or don't rush in, eventually kill the Genny with only 9 Defender Mechs remaining, you get a decent payout. The scale would run from 47-0 for defenders. Less defenders = more payout. (plus damage kills etc etc....
#8
Posted 16 December 2014 - 10:50 AM
Almond Brown, on 16 December 2014 - 10:45 AM, said:
Or don't rush in, eventually kill the Genny with only 9 Defender Mechs remaining, you get a decent payout. The scale would run from 47-0 for defenders. Less defenders = more payout. (plus damage kills etc etc....
Yes cause killing the enemy is always the best option.
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Also since when has fulfilling the objective become the wrong way to play a game? How narrow minded have we become that killing is the favorite objective?
Edited by Joseph Mallan, 16 December 2014 - 10:53 AM.
#9
Posted 16 December 2014 - 10:56 AM
Defend your base!
Edited by Mystere, 16 December 2014 - 10:56 AM.
#10
Posted 16 December 2014 - 10:58 AM
All others obstacles are just that on the way to Omega, leg em and leave em.
Edited by DarthRevis, 16 December 2014 - 10:58 AM.
#11
Posted 16 December 2014 - 12:09 PM
Joseph Mallan, on 16 December 2014 - 10:50 AM, said:
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Also since when has fulfilling the objective become the wrong way to play a game? How narrow minded have we become that killing is the favorite objective?
One could give a **** about the Zerg rush for a win really. What it really does is Kill personal coffer fund generation. You know those things you can BUY stuff with. And sadly, not every "Team" that gets assembled to Defend in CW can just Stop the Zerg Rush with ease. If they could, there would be no point to the Zerg rushes, but as we all know they continue to happen.
The attacker can win anyways they want, but when it affects the C-Bills "everyone" needs to operate, then as we have seen with the supposed "Market Crash of 3050" folks will become bitter. Bitter players in any Game is always bad. Very BAD...
Edited by Almond Brown, 16 December 2014 - 12:11 PM.
#12
Posted 16 December 2014 - 12:14 PM
DarthRevis, on 16 December 2014 - 10:58 AM, said:
All others obstacles are just that on the way to Omega, leg em and leave em.
So why did PGI leave in methods to generate C-Bills. Who needs C-Bills right? Just Wins is all CW requires. Take out those methods to generate C-Bill as they are pointless and everyone can play PUG to get them and the **** they buy.
Then they can come back to CW after they bought what they need to WIN and WIN some more.
Not everyone has 40,000,000,000 C-Bills banked for CW based "Leg and Leave em" game play.
Edited by Almond Brown, 16 December 2014 - 12:20 PM.
#13
Posted 16 December 2014 - 12:31 PM
Jun Watarase, on 16 December 2014 - 03:39 AM, said:
You would deliberately disconnect in order to avoid being killed?
You would come to the forums and whine about how poorly you played?
You would complain about losing because you did not play to win?
Welcome back. Glad to see you are up to your old tricks.
#14
Posted 16 December 2014 - 12:48 PM
Almond Brown, on 16 December 2014 - 12:14 PM, said:
So why did PGI leave in methods to generate C-Bills. Who needs C-Bills right? Just Wins is all CW requires. Take out those methods to generate C-Bill as they are pointless and everyone can play PUG to get them and the **** they buy.
Then they can come back to CW after they bought what they need to WIN and WIN some more.
Not everyone has 40,000,000,000 C-Bills banked for CW based "Leg and Leave em" game play.
I suppose you also try to level mechs in CW as well huh?
CW isn't about the cbills for me or a lot of other players because we are taking fully mastered mechs fully kitted out with Modules and all that end game stuff. Dont get me wrong, its great when you get 750,000 for one 20 minute match but its not really what i play for. I play to have SA on the back of every damn planet in the IS! Not to mention YOU CANT USE THE COFFER MONEY YET?!?! So what are we complaining about?
You know what BETA means right? Instead of making complaints and whining about it like your 12 why dont you formulate something coherent and relevant. List the reason why you dislike the current implementation and some way to fix it.
Make a venn diagram, spreadsheet, anything! But sitting here crying about it doesn't do any good nor will trying to make the generator harder to destroy any easier for you all that already ave issues. If you cant successfully attack and defend with the current mechanics then you need to improve your SKILLS not change the game itself.
The game doesn't always have to cater to the worst PUG.
Edited by DarthRevis, 16 December 2014 - 12:49 PM.
#15
Posted 16 December 2014 - 12:50 PM
Destroy Cannon on wave 4.
Prosper.
#16
Posted 16 December 2014 - 01:08 PM
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They are fought to the pain.
#17
Posted 16 December 2014 - 01:14 PM
Thanks for the update.
#18
Posted 16 December 2014 - 01:17 PM
#19
Posted 16 December 2014 - 01:23 PM
Almond Brown, on 16 December 2014 - 12:14 PM, said:
So why did PGI leave in methods to generate C-Bills. Who needs C-Bills right? Just Wins is all CW requires. Take out those methods to generate C-Bill as they are pointless and everyone can play PUG to get them and the **** they buy.
Then they can come back to CW after they bought what they need to WIN and WIN some more.
Not everyone has 40,000,000,000 C-Bills banked for CW based "Leg and Leave em" game play.
I find that CW is a rather good way to generate c-bills. Mech specific XP on the other hand is a different matter. If I want to level a specific mech I'll pug it, not take it to CW.
#20
Posted 16 December 2014 - 01:26 PM
DarthRevis, on 16 December 2014 - 12:48 PM, said:
Well, yes. And I even did it last night while helping your Clan take over an enemy base.
DarthRevis, on 16 December 2014 - 12:48 PM, said:
Please tell that to 8 of your CBI buddies who were more interested in earning c-bills than winning in that very same fight. Us 4 puggers in the team were the ones actually issuing instructions on how to win.
Thank Hades we won.
Edited by Mystere, 16 December 2014 - 01:28 PM.
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