Let's use this as a universal thread to suggest various usability and UI improvements to CW.
My first suggestion: make it possible for defenders who hail to their faction's call of defense to receive a notification when the attackers have exited the queue. This will reduce overall queue times because we won't have 10+ people waiting to defend against attackers that do not exist. This will thus allow them to join an active queue, lowering wait times for those attackers/defenders, etc. etc. Domino Effect.


Ui/usability Suggestions For Cw
Started by Pezzer, Dec 16 2014 06:29 AM
1 reply to this topic
#1
Posted 16 December 2014 - 06:29 AM
#2
Posted 16 December 2014 - 06:57 AM
Faction map view and Waiting in a queue view: we need a general transparency above the activity on the particular planet. How many players are on each side (total and waiting in a queue), how many matches are in progress...
Nice-to-have: Before loading the map, display which one will be used. To have a chance and select the proper mechs (heat efficiency etc.).
Nice-to-have: Before loading the map, display which one will be used. To have a chance and select the proper mechs (heat efficiency etc.).
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