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Ping Is Op


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#1 D A T A

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Posted 16 December 2014 - 02:23 AM

i have 200 ping, when i play against people with less than 100 ping they simply do not register damage, i have to anticipate the hits...........but i must know that: every player in visual must have a small number near the mech: THE PING.
So at least i know how muc i must shoot ahead the target.


oat last damn servers in europe

wtf

200 ping vs 50 ping is so unfair

#2 Troutmonkey

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Posted 16 December 2014 - 03:05 AM

It's not just you. Hit Reg is completed borked across the board since CW launched.
Looks like it might be overloading their tiny servers

#3 RazarG

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Posted 16 December 2014 - 03:12 AM

It does seem to be across the board, but is 200+ pingers are prob feeling it a little worse.

#4 lifelessGraphitePlanet

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Posted 16 December 2014 - 03:18 AM

The hit rego definitely did change a while ago. I primarily use laser based loadouts.
I used to average around 800dmg per game, I definitely noticed a huge change in laser rego. Now I'm around ~400dmg per game on average. My KDR has gone from about 1.1 to below 1 haha. I'm on 250ping, from Sydney.

#5 Kotev

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Posted 16 December 2014 - 03:29 AM

Yesterday i put 2 alpha strikes point blank with my timber on jenner CT, 80 dmg each, and nothing. I killed him with 3rd alpha.

#6 JSmith7784

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Posted 16 December 2014 - 03:54 AM

It's not just you. My ping is usually around 50 and my hit reg is just as bad. I consistently notice my 3 srm6 builds firing point blank and no damage registers. I've been dealing with it since open beta started. When they went to their new servers it seems like hit reg issues have increased. I know it made my ping go from about 40 to 50 and I only live a few hours from the servers. To me it is the biggest problem with this game. How can you pay real money, on a game about shooting other players, when you can't even be sure your shots will hit more then 50% of the time. Not trying to start a problem, but I also play star citizen and never notice hit reg issues with that game. How come one game can get it right and another cant figure it out after over a year? I love this game, but the hit reg issues consistently cause me to quit this game and go play another.

Edited by JSmith7784, 16 December 2014 - 03:56 AM.


#7 Father Tork

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Posted 16 December 2014 - 05:13 AM

I've run around in my Commando and a Ping of 2 and still get killed in 1 shot by guys over 200 Ping. Not saying Ping isn't affecting people, but I've still died regardless of it fairly quickly.

#8 Aiden Skye

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Posted 16 December 2014 - 06:14 AM

That's funny my ping is usually around 20 and a good amount of my lasers / ppc don't reg. At the same time it I take a crap ton of damage. Lag shield firestarter? Not mine!

#9 Wookiemart

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Posted 16 December 2014 - 06:22 AM

My ping is on average about 20 and I also have a hard time nailing lights with what should normally do significant damage.

#10 Oshay

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Posted 16 December 2014 - 01:03 PM

Amusingly, my ping is usually under fifteen, and I've fought Warkhan (the spaces in his name make it easy to remember) a few times. I remember at least one of those times, we shot the crap out of each other and neither of us took any damage. It was one of the most bizarre games I'd ever been in. Two people who's pinged combined is less than 50 ms and they can't even scratch each other's paint. Hit registry is definitely bizarre from time to time.

Edited by Oshay, 16 December 2014 - 01:05 PM.


#11 Kalteh

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Posted 16 December 2014 - 01:19 PM

My ping has been stable 100-140 for a long time and I never had any problems. Sure, before HSR you had to lead your targets and anticipate their movements, but hitreg (for me!) was always ok.

Since the CW patch last week, hitreg has gone completely to hell for me. Shots which usually cannot miss, like on powered down targets or while running straight at each other simply do not register. I see lots of rubberbanding, targeting other mechs sometimes takes up to 3 seconds, registration of damage or a kill by me and the kill screen after I have died are shown with various delays.
I have been here since closed beta, but this really is the first time where the game has become impossible for me to play because of server issues. (I had one short episode with fps drops rendering the game unplayable, but that was cause by a broken cpu fan on my end) All of this with a steady 60fps...

I really hope they do something soon.

#12 Event Horizon

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Posted 17 December 2014 - 06:38 PM

I have about 40-60ms ping and I get hit by other mechs in my spider no problem. I have even been one shotted. Also sometimes another mech will get a single shot off but make multiple sections of my mech go from 100percent to orange.

I am not sure if all my hits against other mechs are registering but by the end of the match my over all damage seems to be normal.

However with any online pvp game a low ping normally is advantageous, If not for things like HSR. When I used to have 200-300ms ping in games like Aion I didn't stand a chance in drawn out pvp battles.

Edited by Eugenics, 17 December 2014 - 06:50 PM.






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