

Ping Is Op
#1
Posted 16 December 2014 - 02:23 AM
So at least i know how muc i must shoot ahead the target.
oat last damn servers in europe
wtf
200 ping vs 50 ping is so unfair
#2
Posted 16 December 2014 - 03:05 AM
Looks like it might be overloading their tiny servers
#3
Posted 16 December 2014 - 03:12 AM
#4
Posted 16 December 2014 - 03:18 AM
I used to average around 800dmg per game, I definitely noticed a huge change in laser rego. Now I'm around ~400dmg per game on average. My KDR has gone from about 1.1 to below 1 haha. I'm on 250ping, from Sydney.
#5
Posted 16 December 2014 - 03:29 AM
#6
Posted 16 December 2014 - 03:54 AM
Edited by JSmith7784, 16 December 2014 - 03:56 AM.
#7
Posted 16 December 2014 - 05:13 AM
#8
Posted 16 December 2014 - 06:14 AM
#9
Posted 16 December 2014 - 06:22 AM
#10
Posted 16 December 2014 - 01:03 PM
Edited by Oshay, 16 December 2014 - 01:05 PM.
#11
Posted 16 December 2014 - 01:19 PM
Since the CW patch last week, hitreg has gone completely to hell for me. Shots which usually cannot miss, like on powered down targets or while running straight at each other simply do not register. I see lots of rubberbanding, targeting other mechs sometimes takes up to 3 seconds, registration of damage or a kill by me and the kill screen after I have died are shown with various delays.
I have been here since closed beta, but this really is the first time where the game has become impossible for me to play because of server issues. (I had one short episode with fps drops rendering the game unplayable, but that was cause by a broken cpu fan on my end) All of this with a steady 60fps...
I really hope they do something soon.
#12
Posted 17 December 2014 - 06:38 PM
I am not sure if all my hits against other mechs are registering but by the end of the match my over all damage seems to be normal.
However with any online pvp game a low ping normally is advantageous, If not for things like HSR. When I used to have 200-300ms ping in games like Aion I didn't stand a chance in drawn out pvp battles.
Edited by Eugenics, 17 December 2014 - 06:50 PM.
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