

Dropping Against 0. Purpose?
Started by Soulscour, Dec 15 2014 10:26 PM
9 replies to this topic
#1
Posted 15 December 2014 - 10:26 PM
Why pgi??? Why do you make us drop into battle against no opponent? What purpose does it serve? If you're trying to slow down our progress just increase the time limit for opponents for an additional 2 minutes. Nobody wants to drop against nothing. Give us the point we were going to win anyways and let us continue.
#2
Posted 15 December 2014 - 11:05 PM
that feel when you're 1 away from 20 for the challenge and all you get is 12vturret |:
#3
Posted 15 December 2014 - 11:07 PM
I have been dropping for 5 hours now and have not found a single game that was not me versus turrets...all these worlds supposedly need defenders or attackers but never any enemies. Because of this I wont be completing the challenge. If the 6 games I have that I have a Match Score of 10 counted since I only fought against turrets on worlds that "Need" Defenders or Attackers I would be done.
#5
Posted 15 December 2014 - 11:31 PM
It just needs to give your team the win and kick you back to the lobby, problem solved.
#6
Posted 15 December 2014 - 11:36 PM
Soulscour, on 15 December 2014 - 10:26 PM, said:
Why pgi??? Why do you make us drop into battle against no opponent? What purpose does it serve? If you're trying to slow down our progress just increase the time limit for opponents for an additional 2 minutes. Nobody wants to drop against nothing. Give us the point we were going to win anyways and let us continue.
Well imagine if that system was not in place. Why defend anywhere? If the battle does not launch until you have opponents then the perfect defense would be to never defend that planet. It could never be taken.
I'm not saying it is ideal. I think you should just start accruing points until somone decided to show up and defend instead of doing a ghost drop but it is an important mechanic.
#7
Posted 16 December 2014 - 12:30 AM
It just happened to me one time, there are far worse issues to be addressed.
Anyway, remember, this is a CW beta.
Anyway, remember, this is a CW beta.
#8
Posted 16 December 2014 - 04:02 PM
ThomasMarik, on 15 December 2014 - 11:36 PM, said:
Well imagine if that system was not in place. Why defend anywhere? If the battle does not launch until you have opponents then the perfect defense would be to never defend that planet. It could never be taken.
I'm not saying it is ideal. I think you should just start accruing points until somone decided to show up and defend instead of doing a ghost drop but it is an important mechanic.
I think you missed the part where I said give us the win.
#9
Posted 16 December 2014 - 04:05 PM
Lobbies would fix this problem. But no, lobbies are so passé say game devs.
#10
Posted 16 December 2014 - 04:10 PM
EvilCow, on 16 December 2014 - 12:30 AM, said:
It just happened to me one time, there are far worse issues to be addressed.
Anyway, remember, this is a CW beta.
Anyway, remember, this is a CW beta.
I have 26 games where it didn't happen and 13 games where it did. I'm not sure how you managed for it to just happen once or how much you've played to get that result. I assure you that when coordinating with a large group it happens a lot.
Apnu, on 16 December 2014 - 04:05 PM, said:
Lobbies would fix this problem. But no, lobbies are so passé say game devs.
I don't think they want you to know how many people are playing.
Edited by Soulscour, 16 December 2014 - 04:08 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users