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Eject!


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#1 Robomomo2000

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Posted 17 December 2014 - 08:19 AM

So, ejecting has now become an option, yet there is still something missing.... First person!!! Because just killing my head and falling over isn't that much fun (or immersive).

Can PGI put this into the game or are they planning to do this later? Plus, instead of just dyeing can there be a short seen much like start up were you grab the lever between your legs and pull? Preferably like the reveal trailer.



#2 Mechteric

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Posted 17 December 2014 - 08:26 AM

They've acknowledged it would be nice to have, but priorities and such.

#3 WonderSparks

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Posted 17 December 2014 - 07:41 PM

...When and where did this become an option? I missed the memo. :blink: (Not surprisingly, as much as I try to pay attention I am not an avid forum-reader, I just see what is up front)
I saw someone I was watching after I died had "Eject [K]" (or something like that) on the right-hand side of the screen along with their consumables, but I was not aware it had become an option. :huh:

#4 SweetJackal

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Posted 17 December 2014 - 09:18 PM

View PostWonderSparks, on 17 December 2014 - 07:41 PM, said:

...When and where did this become an option? I missed the memo. :blink: (Not surprisingly, as much as I try to pay attention I am not an avid forum-reader, I just see what is up front)
I saw someone I was watching after I died had "Eject [K]" (or something like that) on the right-hand side of the screen along with their consumables, but I was not aware it had become an option. :huh:

It's only in CW and it has a purpose. Since the Invasion game mode has limited respawns the enemy team could deny you the rest of your drop deck by destroying your weapons and possibly removing a leg. The Eject button works as a means of suiciding a mech that no longer has any tactical value to be able to drop in one of your remaining mechs.

#5 WonderSparks

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Posted 18 December 2014 - 01:26 PM

View PostSuckyJack, on 17 December 2014 - 09:18 PM, said:

It's only in CW and it has a purpose...

If it is only in CW, I must have seen something that should not have been there as I have yet to play any CW matches. :ph34r:

And of course it has a purpose, so long as it is not used incorrectly. ;) :P

#6 Satan n stuff

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Posted 18 December 2014 - 01:38 PM

View PostRobomomo2000, on 17 December 2014 - 08:19 AM, said:

OP

And now remember how much I'd like to have a Warhammer. :(
On topic, a first person ejection sequence would be really cool.

#7 Uthael

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Posted 18 December 2014 - 02:28 PM

I'll just leave this here...
http://www.mechlivinglegends.net/

#8 Logan Greyling

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Posted 11 January 2015 - 07:51 PM

View PostWonderSparks, on 18 December 2014 - 01:26 PM, said:

If it is only in CW, I must have seen something that should not have been there...

same here

#9 F4T 4L

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Posted 11 January 2015 - 07:57 PM

View PostRobomomo2000, on 17 December 2014 - 08:19 AM, said:

So, ejecting has now become an option, yet there is still something missing.... First person!!! Because just killing my head and falling over isn't that much fun (or immersive).

Can PGI put this into the game or are they planning to do this later? Plus, instead of just dyeing can there be a short seen much like start up were you grab the lever between your legs and pull? Preferably like the reveal trailer.



Game is a game, not a sim.

Your suggestion adds zero to the GAME.

No thanks.

#10 Brody319

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Posted 11 January 2015 - 08:04 PM

View PostF4T 4L, on 11 January 2015 - 07:57 PM, said:

Game is a game, not a sim.

Your suggestion adds zero to the GAME.

No thanks.


because only sims have fancy animations

#11 Madwill

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Posted 11 January 2015 - 08:07 PM

From the Prison Planet!

#12 F4T 4L

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Posted 11 January 2015 - 08:11 PM

View PostBrody319, on 11 January 2015 - 08:04 PM, said:


because only sims have fancy animations


No.. Because I can think of a hundred things, off the top of my head, that make more sense to players (I.e. that improve the game) and to the devs (I.e that are more likely to generate revenue) than this kind of aesthetic sugar.

#13 Brody319

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Posted 11 January 2015 - 08:13 PM

View PostF4T 4L, on 11 January 2015 - 08:11 PM, said:

No.. Because I can think of a hundred things, off the top of my head, that make more sense to players (I.e. that improve the game) and to the devs (I.e that are more likely to generate revenue) than this kind of aesthetic sugar.



Yea! not like they can't focus on something else then get back to this later when it wouldn't get in the way...oh wait.

#14 F4T 4L

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Posted 11 January 2015 - 08:16 PM

View PostBrody319, on 11 January 2015 - 08:13 PM, said:



Yea! not like they can't focus on something else then get back to this later when it wouldn't get in the way...oh wait.


Right. That's the best way to maximise dev resources.. Bounce them from pillar to post.

I was wrong, thanks for straightening me out.

#15 Brody319

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Posted 11 January 2015 - 08:36 PM

View PostF4T 4L, on 11 January 2015 - 08:16 PM, said:

Right. That's the best way to maximise dev resources.. Bounce them from pillar to post.

I was wrong, thanks for straightening me out.


You are welcome. Always here to help.

#16 Eldamar

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Posted 11 January 2015 - 09:37 PM

Actually the part of that video that I was really hoping for myself in the game was to take a building out from under a mech or better yet drop a building onto a mech.

Using the environment was a favorite tactic of mine back in PnP days





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