#41
Posted 20 December 2014 - 12:01 AM
Just a single E mount in the LT; but still fairly useful.
#42
Posted 20 December 2014 - 12:09 AM
Mcgral18, on 20 December 2014 - 12:01 AM, said:
Just a single E mount in the LT; but still fairly useful.
Nipple cannons are fairly useful.
Just hope the Awesome doesn't get screwed.
Edited by Deathlike, 20 December 2014 - 12:09 AM.
#43
Posted 20 December 2014 - 12:49 AM
Mcgral18, on 17 December 2014 - 04:29 PM, said:
In fact, when are we going to get the omnipods that are already textured implemented in the game?
The Nova has two unique LTs in the game files which are found nowhere in the game: a missile slot and the A-LT which consists of a AMS and a E hardpoint.
Naturally, I would prefer the Nova U STs, pictured above with 4 MGs per ST, but I wouldn't complain about getting a few other options that are already in the game files. A single LRM launcher could help some builds, or a short range missile to use when cooling down.
A triple AMS 50 tonner might see some use, but not replace the ligher 30 ton option.
I noticed the TimberGod also has one not in game...although it might be better for balance if we don't get it:
The TimberWolf A-LT; 3 high mounted E slots.
It could be pretty beastly for hillhumping, along with 6 additional E slots; perhaps 3 ERLL, 6ERSL? It would fit:
TBR-A
Although a less balance tipping omnipod might be the D STs, which are just the S STs without additional hardpoints or JJs, aside from the 2 M slots each. A D and a S ST might be used together, but it's still nice to have options.
Perhaps a focus on worse chassis', to help them not be so bad.
The Ice Ferret has a 5th E energy slot in the game files; a second hardpoint on the right arm, that belongs to the D variant. That chassis certainly deserves that arm.
The Mist Lynx doesn't have much not already in game. The right arm has 3 B slots available, but only 2 assigned in game. Not going to help the chassis very much, but it is textured and possibly ready to go.
There are Lore variants, out of timeline, that could help this chassis immensely, though. The G variant contains 4 MGs per arm, with 1 laser per arm, along with 1 laser per leg. Move those 2 leg lasers into those 2 empty RT slots...suddenly a 8MG 4ERSL light sounds pretty nice.
Or just 6 lasers.
There's also the F variant, which has a RT mounted Jesus Box, and 4 lasers; per arm. 8 E slots, or 10 if we get the G RT. Too hot to use effectively...but still pretty fun; and dangerous.
Both, or either, would be wonderful buffs to this sad 25 ton chassis. Just the torso mounted ECM would let it use 4 E slots, and not be useless without arms, if you want a incredibly mild buff.
The Adder does not seem to have any additional textured weapons ready to go; but the Adder E had 2 E slots per ST; to bring the total up to 6. That alone could help the Adder in fights against the fast IS lights, without changing anything else about the chassis.
The Gargoyle C right arm is one that contains 6 lasers, same as the Nova. The current right arm is capped at 2, but an additional 4 hardpoints probably won't save this chassis. It needs some mobility buffs, including torso twist range.
Still, more guns might not be a terrible solution, just not the best.
Is there any reason not to bring these additional omnipods to chassis' that need help? They may be out of timeline, but like the KitFox-C RA, you don't need to bring the weapons along with the pod. Simply the hardpoints will help these mechs.
TBR-D side torsos!!!!!!!!!!!!!!!!!!
2 missile hard points, no JJs, and nothing else...PLEASE!
#44
Posted 20 December 2014 - 02:02 AM
Andi Nagasia, on 19 December 2014 - 05:47 PM, said:
the thing is it really would make the TimberWolf that broken,
because of the location of the cockpit you still have to expose a good portion of your self still,
also 3PPC 3LPL, other than that, its not that broken when you think of the heat they generate,
and how 2SSRM + 3Ammo gives you 25shots and saves you Heat and about 9Tons,
not really, becasue you don't have to expose your arms anymore, this is like 50% less to expose than before. + it reduces the possible return fire from mechs having lower hardpoints which may not even hit you anymore. Thats why I always say the mech gemeotry is the mechs biggest destiny describing its value, because it is a superimportant thing with exponential feature if you change only some slight stuff thasts not liek 2x better it can instanty be like 4x or more better.
#46
Posted 20 December 2014 - 10:42 AM
FupDup, on 20 December 2014 - 10:38 AM, said:
It corresponds to the M variant, from 3051. LT is 1M1E, left arm ballistic and right arm ERPPC.
So, same year as the Panther coming out in the first half of next year. We might just see this one soon. Maybe.
Edited by Mcgral18, 20 December 2014 - 10:42 AM.
#47
Posted 20 December 2014 - 12:14 PM
Mcgral18, on 20 December 2014 - 12:01 AM, said:
Deathlike, on 20 December 2014 - 12:09 AM, said:
I sincerely hope neither of you actually have nipples mounted that high.
#50
Posted 20 December 2014 - 12:43 PM
Andi Nagasia, on 19 December 2014 - 05:47 PM, said:
the thing is it really would make the TimberWolf that broken,
because of the location of the cockpit you still have to expose a good portion of your self still,
also 3PPC 3LPL, other than that, its not that broken when you think of the heat they generate,
and how 2SSRM + 3Ammo gives you 25shots and saves you Heat and about 9Tons,
It balances out by making the side torso hitbox bigger. While it's the size of the small shoulder-mounted missile launchers, it will catch more fire regardless.
After all, if the A omnipod was purchasable, the devs could add a negative quirk to go along with it, in addition to the larger side torso hitbox.
#51
Posted 20 December 2014 - 12:47 PM
#52
Posted 20 December 2014 - 01:08 PM
Golden Vulf, on 18 December 2014 - 10:37 AM, said:
It is an Omnimech, anything it can equip in 3076, it can equip in 3050.
Barring stuff that hasn't been invented yet, IE, ATM, Rapid Fire Gauss, Heavy Lasers.
PGI- OMNIMECH hard point inflation, RESTORE Clan ER PPCs to 15 damage!
infact, you can bring whatever omnitech you want on an omnimech because it is an omnimech.
#53
Posted 20 December 2014 - 01:45 PM
NVA-A LT(1AMS 1E)
NVA-C LT(1M)
NVA-C RT(1E)Add +1M to this to allow 2M NVA builds,
TBR-D LT(2M)
TBR-D RT(2M)
WHK-H RA (2E 1M)
all are easy to create and or are already in the game in some way,
i would also drop 20Mil for a DWF-C
Edit- Spelling
Edited by Andi Nagasia, 20 December 2014 - 01:46 PM.
#54
Posted 20 December 2014 - 02:03 PM
#55
Posted 20 December 2014 - 02:20 PM
SpeedingBus, on 20 December 2014 - 02:03 PM, said:
Most of the mechs are already not taken because they can't pack the right amount or type of weapon effectively.
Quirks will help most mechs, but not all. Some need much more help than that. PGI isn't about to rescale mechs.
#57
Posted 20 December 2014 - 04:31 PM
SpeedingBus, on 20 December 2014 - 02:03 PM, said:
i disagree,
more Omni-pods will make it more inline to what Omni-Mechs are supposed to offer, universal hardpoints,
there will always be people that will use what they think is the best, but Omni-mechs are Quirked by pods,
so their balance is there, not on the chassis,
that said,
when IS get their LFE, ER-ML, ER-SL, MRMs, Light&Heavy Gauss,
when they get these weapons, Clan advantage will see useless under current MWO Omni-rules,
#58
Posted 04 January 2015 - 11:07 AM
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