My concern is that the long wait times may have already turned people off to the new mode. I have tried solo, small groups up to 6, 8, 10 , 11 and 12 mans. All numbers had issues getting drops in a timely manner but the larger the group the more successful it has been, with 10+ being best. This needs to be fixed. We gave up on a 7 man drop and sync dropped at one stage with variable success. Throw people together asap - the post on reddit helps explain some issues you are thinking of trying to help re this [why not posted on official MWO??]
http://www.reddit.co..._behavior_russ/
The next issue is the auto win due to no show - that sucks. Its realistic sure but very dull and for the 20 pt challenge really frustrating. I have 4 ish matches with a 10 to 17 pt total due to no enemies showing up. Please look at fixing this issue as its dull for the team that drops and annoying for faction that auto loses territory. Adding a defend/attack anywhere vs IS/clan for my faction would help here?
Maps - well we obviously need more and please consider drop points, choke points, gameplay modes and routes etc. Sulfur is really tough slog to get to battle and seems to love jump jets. Vault - I have been Gaussed as I dropped from my defenders dropship from someone by gates? Seems a bit harsh to be long range pinged unable to do anything about it. May need more cover for drop points. I hear there might be elevators for deployment – sounds great. Also what about take point A, B and C. You cant win without holding A and contesting C and get a cash bonus for point B etc
Drop ships for defenders zapping you on way in. Great idea but needs fixing, maybe less shooting on way in but more damage over drop point? Please look at this as losing a load of armour to a dropship by gates is annoying. Equally dropships might need a close range buff for defending vs spawn campers.
Spawn camping is annoying and a great tactic to exploit as you are helpless for a brief moment as you drop in. Dropships need to be able to clear mechs away a bit better - lots of small or medium pulse lasers? A shield to reduce dmg? One option is to have 6 spawn points and players pick which one to go to? Bear in mind dropships should be mean at close range – dont make them auto hit long range snipers however whilst trying to fix spawn camping issues
Zerg rush – it can be defeated but seems to be the best way to win. I have seen the all lights “charge till you win” tactic, the fast mediums and heavies tactic and even the assaults then fast rush with mediums and a few ecm lights. I would say its easily 70%+ win for rushers. We had a great match where we held of the rushers and won but it took 10 of us dropping together with good use of arty and focus firing to do the job. In another match we killed almost all of them but lost as 4 survived enough to kill the generator. As attackers we got down to our last mechs and rushed for win. When its close its a fun game but its likely to get old real quick. Buff generator health will help defenders but of course defenders [esp Clan] already have the advantage hence the creation of the zerg rush tactic. The Zerg rush is also unrealistic as you basically saying accept 99% casualties for the win, even if the enemy force still has 99% of its force intact. I feel this is a tricky one to fix with game mode as is, hence why you need more maps and new game modes.
A possible easy fix to Zerg rush might be to fiddle with the weight limits, currently you can run 4x raven 3ls [or similar lights at 35 tons] for example. Upping the weights by 10 tons might be worth testing?
Attack/Defend? I feel this is misnamed as an Attacker can end up defending and a defender attacking. I suggest renaming this mode – One of my Corps member suggested Garrison vs Invader which fits better. After all a Garrison force will start defending but may need to counter attack
CW interface needs a work over – it needs to provide better feedback. Numbers in queue, filled lances, multiple battles on a planet, looking for group [make it so you can turn this off]. Am I attacking or defending? Etc
Overall I am massively pleased with CW but it needs work and I hope this beta weekend has a load of metrics, comments, feedback and trail by fire to hammer it into something awesome. Keep it up - mwo has shown potential from day 1 and recently your doing great stuff.
EDIT
A great list of ideas IMO
http://mwomercs.com/...ost__p__4007027
Edited by trebormills, 15 December 2014 - 07:43 AM.