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Incoming Patch, Dec 18Th Eta Tbd. Update X3


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#161 LordLosh

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Posted 18 December 2014 - 08:21 PM

64 bit makes my game look like $hit!

#162 ST0RM3R

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Posted 18 December 2014 - 08:28 PM

View PostTiguriusX, on 18 December 2014 - 08:21 PM, said:

First impression...uh...is it working as intended?

I can see numbers of people for a specific planet lobby. Jumped into a nice 22 player population one

Then I saw all the pilot slots fill up quickly with "pilot receiving orders"

Then nothing...absolutely nothing. The pilots didn't turn into actual players. And after a few minutes the pilots began to drop out and were replaced by "empty"

Anyone else having better luck?


Now I get an error message with ANY planet I click on "ERROR OCCURED: FAILED TO FIND MATCH"

Because of ceasfire omg. Plz move ur eyes to upper left corner next time...

#163 TiguriusX

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Posted 18 December 2014 - 08:37 PM

Your feedback is appreciated.

Over excited about the patch...completely forgot about the ceasefire window



64bit appears to have provided a bump in FPS as well

#164 Darth Futuza

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Posted 18 December 2014 - 08:55 PM

View PostI_AM_ZUUL, on 18 December 2014 - 05:35 PM, said:


Can i pick you understanding a joke as my third option....???

I highly recommend emoticons / smiley's when making statements like that in the future.

#165 OnLashoc

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Posted 18 December 2014 - 09:00 PM

Haven't got to fight yet, but just seeing as is, hell of an improvement to the Faction window!!

Edited by OnLashoc, 18 December 2014 - 09:00 PM.


#166 Hillslam

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Posted 18 December 2014 - 09:05 PM

View PostYames, on 18 December 2014 - 08:00 AM, said:


I have to ask how as an attacker do you know what your doing before you hit attack on the faction screen? because the attacker could still be a defender in the game mode if they end up defending from a counter attack.

unless you mean after you have found your 12 man team if its that it does tell you in the top of the team window in the box which i believe is a light blue box with text next to the countdown

If you attack a new planet or one with no switched areas you will get attack every single time. 100% of the time.

The defense side has no equivalent.

Its better to just attack. Build zerg deck. Profit.

(Do we want challenging defenses or not? We'll never get them until)

#167 XACE

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Posted 18 December 2014 - 09:27 PM

Anybody else getting this error?

When I type in username and password on client I get "Servers are currently undergoing maintenance. Please try again later. Check website for information."

I only get it when I try to run 64bit. 32bit works fine. I am using Win7 Ent 64bit... I5 and 16GB RAM....

Edited by XACE, 18 December 2014 - 09:28 PM.


#168 Prussian Havoc

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Posted 18 December 2014 - 10:31 PM

Great Job!

CW changes are excellent and the 64-bit client works like a charm. Higher FPS and more crisp image at both MED and HIGHEST video settings.

Thanks.

#169 I_AM_ZUUL

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Posted 18 December 2014 - 10:36 PM

View PostDarth Futuza, on 18 December 2014 - 08:55 PM, said:

I highly recommend emoticons / smiley's when making statements like that in the future.


No! if the sheer absurdity of the statement wasn't enough to make you laugh at the joke... then the thought i was being serious should have been even funnier to contemplate. Either way.... it should have made you laugh.

#170 I_AM_ZUUL

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Posted 18 December 2014 - 10:42 PM

View PostSorrowcry, on 18 December 2014 - 07:57 PM, said:

Why... why... why Russ told, that others (except american prime time) does not like CW?
We really loves it, but we play much less because we (european and russian community) can't do anything to capture the planet! Because the flip time runs at american prime time and all our wins removed while we go to sleep!
Please make 2 attack phases for each time zones. And we start play CW harder!
This patchnote sounds good, but still need to run 2 attack phases and you'll see how many people start to play CW harder and harder. More battles, more blood!


The idea Russ talked about in the townhall was a more than 24 hr counter... so it would revolve around the clock throughout the week. That way everyone gets their turn at being the "Hammer." Seems way better than letting 2 Planets be taken a day... Steiners are hemorrhaging multiple worlds a day already (having 1/3 of the contested planets seems excessive when they want to try to make the factions balanced through the use of rewards) and Liao are getting annihilated by Fed Suns like they should be since there is no Plot Armor to protect them in this game.

#171 xengk

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Posted 19 December 2014 - 12:58 AM

View PostI_AM_ZUUL, on 18 December 2014 - 10:36 PM, said:


No! if the sheer absurdity of the statement wasn't enough to make you laugh at the joke... then the thought i was being serious should have been even funnier to contemplate. Either way.... it should have made you laugh.


You need Comic Sans

#172 Deathlike

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Posted 19 December 2014 - 01:01 AM

View PostLordLosh, on 18 December 2014 - 08:21 PM, said:

64 bit makes my game look like $hit!


There may be some texture weirdness... I had a little of that...

#173 PhoenixNMGLB

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Posted 19 December 2014 - 01:02 AM

Any change to ghost drops?

I think that ghost drops shouldn't count towards the attacks needed to capture a planet. Sure, give players the rewards for winning a match though.



#174 Sjorpha

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Posted 19 December 2014 - 02:18 AM

View Postpwnface, on 17 December 2014 - 06:18 PM, said:

Dear PGI,

Can you please make ghost capping autowins worth LESS than a regular match?? The current system disproportionately favors factions that have a larger player base even if they have worse players.


While I agree that there should be some kind of limitation to autowin farming, isn't it perfectly reasonable that having lots of troops on your side is an advantage?

I think incentives to join underpopulated factions should be done via rewards primarily, simply pay players a lot more for joining the losing side. This is already done to some degree but I think it can be increased, though it should be remembered that there is a delay to this effect equal to the average contract expiration length before players start moving.

For the clan vs IS battles, you could also have a bonus for simply defending a losing factions planets, even if you don't join it.

Consider making a part of these bonuses flat rather than a percentage, so it makes economic sense to take part in defence even against bad odds. (like solo players defending a planet of some underpopulated faction against a unit of skilled players, it takes a flat bonus to motivate that kind of participation since you'll lose most of those matches)

#175 Saint Atlas and the Commando Elf

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Posted 19 December 2014 - 03:14 AM

successfully patched. 64-bit works. still get disconnected every time the message "planet XY needs attackers/defenders" pops up.

It's really frustrating.

#176 mad kat

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Posted 19 December 2014 - 03:31 AM

Why did i not see a patch?

Oh edit its 7PM canada time. Time zones means i'll get today.

'- Replaced attacker DropShip 7 medium lasers to ERLLs. Attacker dropships now have 12 ERLL's.
- Removed defense DropShip ERLLs. Defense dropships now have just 7 medium lasers.
- DropShips will only fire their weapons if they are in range to hit for maximum damage.'

Good, good now any progress on the turret/dropship automatically headshotting?

' - Dropping from the DropShip with a King Crab no longer causes collision issues with the claws'

Oh by the way i had this in a Jagermech where my left arm got damaged in the dropship

' - ‘Mech cockpits will no longer disappear'

Phew this one was really annoying.

Edited by mad kat, 19 December 2014 - 03:40 AM.


#177 BladeXXL

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Posted 19 December 2014 - 06:10 AM

"PILOT RECEIVING ORDERS" in all other slots for 10 minutes but still not grouped! Seems like I just can't get it?

#178 ThatGuy539

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Posted 19 December 2014 - 06:25 AM

Can't wait to check it out. Was in the middle of a match last night when the patch started, so I just went to bed. Have to wait until I get home from work to see what's new.

#179 BlindEyeCharlie

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Posted 19 December 2014 - 06:50 AM

64 bit client ran flawless, and got no DC's for 2 hours. New lobby seems to be working as intended, so much better when you can see how many are Q'd

Little better coverage on Frozen map from straight line attacks, but LRM's still fall on me like rain. The 3 smaller generators are not impossible to get to and are a good addition, makes for more strategy needed on both sides. Good Job all around

#180 Ridir Semii

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Posted 19 December 2014 - 07:44 AM

After finally being able to drop into an invasion match, I really am disappointed. I was under the impression that adding the 3 new generators, the cannon would be harder to destroy. Any light can just annihilate the new generators solo... then you get to the cannon itself, and it has less HP than before... Everyone complained about zerg rushes before, but the patch yesterday made it even easier to do, are things "working as intended?"





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