Voivode, on 18 December 2014 - 09:33 AM, said:
While I disagree that attackers "know" what they'll get (they totally don't) I do agree that they need an indication of what you'll be doing as far as attack/defend/counterattack up front so you can build the proper drop deck for it.
Yes, build a proper drop deck wull of laser and ppc boats and then get dropped on Sulfurous Rift. CW has no strategic or tactical planning element at all. It's all rolled up and no better than in the PUG queue. Only the major mission goals are different. Yes, you can communicate things like: all lights rush on 3rd wave...but what do you do on a lone wolf drop against Clans, where almost no one brought lights, or ECM or LRM boats... Clans laugh about IS being so uncoordinated, but the game doesn't allow for anything else.