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More Visual Treats


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#1 HellJumper

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Posted 17 December 2014 - 01:33 AM

ok i know its a bit early in CW..but can we have some more visual treats in the background?

like the dual heavy gauss canons firing in the orbit.. can there be some battleships in the orbit that can bee seen fainlty??

or how about every now and then space fighters passing over..shooting each other...


things which make the environment feel more like an invasion...

dropships (the oval ones) landing beyond the mountains.. these kind of things can make get the feeling a bit more immersive that its an actual invasion/ war going on

thoughts? or suggesstions

#2 Arnold J Rimmer

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Posted 17 December 2014 - 03:55 AM

The point of those cannon is that the larger dropships, like the Union and Overlord classes, cannot land. That's why you're fighting for them.

Wouldn't mind seeing aerospace stuff doing flyovers, though!

#3 Felix7007

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Posted 17 December 2014 - 05:31 AM

you thought your frame rate was bad before....

Edited by Felix7007, 17 December 2014 - 05:31 AM.


#4 ice trey

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Posted 17 December 2014 - 05:58 AM

Fun fact:

In the Battletech universe up until the 3050s, Jumpships are rare and difficult to maintain. It is to the point that destroying a Jumpship is considered a war crime. destroying one could have you branded a rogue state and Comstar would shut down your communications network, and ever successor state would be encouraged to divide and conquer you.

Warships are even rarer still. They are used as shows of force, and rarely fire or are fired upon. Again, Orbital Bombardment is another war crime on par with using atomics, due to the devastation suffered by Inner Sphere industry during the succession wars that nearly drove the Inner Sphere back into the middle ages.

Warships in Orbit? No, it's not Warhammer 40000. The Leopard class dropships we've been seeing in this game are pretty small compared to the sizes a dropship can get to be, though. Leopards carry 4 mechs, true. Unions Carry 12, and Overlords carry 36.

An Aerospace fighter battle in the high atmosphere would be perfectly well suited to the missions, and shouldn't chew up too much processing power if it's just a looping animation with ultra-low poly models.

Edited by ice trey, 17 December 2014 - 06:06 AM.


#5 Good_Cat

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Posted 17 December 2014 - 07:58 AM

View PostFelix7007, on 17 December 2014 - 05:31 AM, said:

you thought your frame rate was bad before....


Agreed, extras will demolish framerates.

Needs to run much smoother. Would love to see aerospace fighters buzzing the battle, the destructible objects in the environment burning more immersion in the battle.
Make it war torn.

My Alienware lappy ain't all that anymore but still shouldn't be getting 12fps on Low at times when i can run War Thunder on High at 80fps.

Edited by Good_Cat, 17 December 2014 - 07:58 AM.


#6 AztecD

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Posted 17 December 2014 - 08:01 AM

Some aerotech fighters running back and fort every few minutes would not be that bad

#7 Lily from animove

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Posted 17 December 2014 - 08:10 AM

normally yes, would be cool.

actually no. many people have enough performance issue to run the game properly.


View Postice trey, on 17 December 2014 - 05:58 AM, said:

Fun fact:

In the Battletech universe up until the 3050s, Jumpships are rare and difficult to maintain. It is to the point that destroying a Jumpship is considered a war crime. destroying one could have you branded a rogue state and Comstar would shut down your communications network, and ever successor state would be encouraged to divide and conquer you.

Warships are even rarer still. They are used as shows of force, and rarely fire or are fired upon. Again, Orbital Bombardment is another war crime on par with using atomics, due to the devastation suffered by Inner Sphere industry during the succession wars that nearly drove the Inner Sphere back into the middle ages.

Warships in Orbit? No, it's not Warhammer 40000. The Leopard class dropships we've been seeing in this game are pretty small compared to the sizes a dropship can get to be, though. Leopards carry 4 mechs, true. Unions Carry 12, and Overlords carry 36.

An Aerospace fighter battle in the high atmosphere would be perfectly well suited to the missions, and shouldn't chew up too much processing power if it's just a looping animation with ultra-low poly models.



clanners didn't cared to shoot down the dropships, because they can still build them in proper numbers.

U shocked now IS?

Edited by Lily from animove, 17 December 2014 - 08:12 AM.


#8 HellJumper

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Posted 17 December 2014 - 09:14 PM

ships in orbit was just an idea...no one is saying that the dual heavy gauss rifles will take them out.. they are just shooting at something.. well put something up there then..

figthers moving over head or dropships landing outseid the map area..its just that if its an invasion well make it feel like one...





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