pwnface, on 19 December 2014 - 01:05 PM, said:
Really?? Scouting is pretty important for stopping enemy rushes and assaults are pretty handy to have if you are going to push the base.
Are you primarily a solo player? I'm not making a dig at you, but your comments make you sound like you haven't played with a coordinated team before. In my experience, scouting and having tanky assault mechs are both pretty important in CW.
You are correct about scouting overall. My apologies - I should have clarified that: in CW, there's a very limited need for super-fast scout mechs to move around large areas of the map, keeping an eye on things since enemy movements and location are far more predictable and confined to much smaller areas on the map. In short, while the act of "scouting" - as in keeping an eye on the enemy and relaying information is key - the ability to scout out vast tracks of the map at high speeds (which lights excel at) is vastly reduced.
Long story short: almost any mech with decent speed can scout in CW, which is less true in public games where more of the map is used and enemy positions are not as predictable.
I do mostly solo play, though I've also played in large groups, now and then against some of the better known teams (Lords, etc.) Based upon my CW experience, the teams that have done the best tended to focus more on mechs that can move together vs. ones at the top or bottom end of the weight / speed classes.
Your mileage may vary, of course - I can only speak to my experiences regarding the feel of CW games and what I've seen work since we don't yet have any overall info to go by (most used mechs, etc.)
Edited by oldradagast, 19 December 2014 - 01:18 PM.