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Randoms Are The Worst.

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#21 Sandpit

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Posted 18 December 2014 - 11:50 PM

View PostMischiefSC, on 18 December 2014 - 11:44 PM, said:


That doesn't make them casuals or pugs, just bads.

exactly, it's ridiculous for some to try and imply that it was directed at "casuals"

It will get better. As you said, people will unlearn bad habits (well bad for CW anyhow) and rethink things and the ones that dont' want to do that will eventually return to the pub queue and probably b*tch and moan about how "horrible" CW is.

Either way, CW will eventually find it's "balance" in this regard. I think you'll also see a lot of those solos slowly begin to understand that joining a unit isn't nearly as "hardcore" or "dedicated" as a lot of the old rhetoric tried to portray it as and you'll see a steady climb in the number of players who do join a unit and start playing with a regular group of people they enjoy playing with.

#22 Revorn

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Posted 18 December 2014 - 11:52 PM

View PostSandpit, on 18 December 2014 - 11:35 PM, said:

or
solo players can understand that this isn't pub queue deathmatch. You simply cannot win in CW if you refuse to work as a team. It's not going to happen. You can take 12 solo new players in trial mechs who work as a cohesive team against a 12man on comms that are just derping around as individuals in CW and that 12man is going to lose.

There's simply too much teamwork required to win in CW for any players solo, casual, pugs, 12mans, etc. to win if they don't work as a team.
period



I can understand this. I guess PGI needs to find a Way, to solve this, without completly excluding Solos from CW. ( You know Money and such Things.) Maybe with some addition to the Base CW Game. Hmm. let say a Mode to drop on the normal Maps as Part of the CW and calling it Side Battles. normal Gaming Rules there, Simply 12 vs 12, but the solos get some Loyality Points and their Victorys count about 1/20- 1/50 of a normal CW Game. But all Solo only.

That Way, PGI would offer the Solos the possibility to participate in CW without getting in the Way of the 12 Mans.


But thats only a quick Idea..

#23 MischiefSC

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Posted 19 December 2014 - 12:35 AM

On the plus side we'll eventually get people trained up to better teamwork and hopefully that will carry back to the pug queue.

It takes about 21 days to form new habits. The best thing I can recommend is 'be patient and helpful with new players to CW'. Much like CW itself it's a marathon, not a sprint. Help build the right habits and skillset in your fellow players and pugs and randoms and down the road they'll do better next drop.

So, by the way?

Quit taking LRMs to Clan fights, IS pilots. They stack ECM a mile deep. It's largely wasted tonnage. Load to brawl, go heavy on ACs if you can. They have a range and LRM advantage (also durability for that matter) and the laser weapons they favor don't run out of ammo.

Quit trying to hang back and snipe with the Clanners. Quit trying to LRM them. Load for bear, come heavy and bring a couple fast lights/mediums.

While the changes are a great idea the reality is that for the IS the only viable options (IS vs IS or IS vs Clans) is still zerg rushing. Every mech you kill drops a fresh mech plus dropship fire support on the place you're trying to attack.

Unfortunate really. Was hoping to really change things up.

#24 Chagatay

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Posted 19 December 2014 - 03:52 AM

View PostSandpit, on 18 December 2014 - 11:35 PM, said:

or
solo players can understand that this isn't pub queue deathmatch. You simply cannot win in CW if you refuse to work as a team. It's not going to happen. You can take 12 solo new players in trial mechs who work as a cohesive team against a 12man on comms that are just derping around as individuals in CW and that 12man is going to lose.

There's simply too much teamwork required to win in CW for any players solo, casual, pugs, 12mans, etc. to win if they don't work as a team.
period


Or that's just crazy talk. All matches are no holds bar deathmatchs don't delude yourself into thinking that the objective isn't always to make things go boom. Besides I can go boom 4 times in 30 minutes why not be a little reckless. Teamwork sure that is ok, but don't let that get in the way of you rekting face and having fun.

#25 salkeee

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Posted 19 December 2014 - 03:56 AM

For me OP is random as well.

U cant change other ppl but U can change/improve ur self so start from there and help "randoms" U will soon see that randoms are ppl like U becouze by definition of random we all are random to each other.

Stop blaming u will have better life.

Edited by salkeee, 19 December 2014 - 04:04 AM.


#26 Lily from animove

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Posted 19 December 2014 - 04:14 AM

we had 2 unopposed missions days ago, yet people managed to damage my mech when we were standing still in front of the gates shooting at the egnerator.

randoms are random, thats something you ahve to deal with and accept. It's not that losing this games shrinks your salary or you are goign to lose an arm in reality.

Edited by Lily from animove, 19 December 2014 - 04:14 AM.


#27 MechWarrior5152251

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Posted 19 December 2014 - 04:20 AM

I dropped with 7 day contracts as a Wolf pug and FRR pug. Wolf pug players are much worse than IS pug players...

#28 oldradagast

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Posted 19 December 2014 - 06:31 AM

View PostSandpit, on 18 December 2014 - 11:50 PM, said:

exactly, it's ridiculous for some to try and imply that it was directed at "casuals"

It will get better. As you said, people will unlearn bad habits (well bad for CW anyhow) and rethink things and the ones that dont' want to do that will eventually return to the pub queue and probably b*tch and moan about how "horrible" CW is.

Either way, CW will eventually find it's "balance" in this regard. I think you'll also see a lot of those solos slowly begin to understand that joining a unit isn't nearly as "hardcore" or "dedicated" as a lot of the old rhetoric tried to portray it as and you'll see a steady climb in the number of players who do join a unit and start playing with a regular group of people they enjoy playing with.


Of course, because "randoms" are not likely to be casual players... And anyone who doesn't love CW in its current form is a "bad" - right...

But that's okay - between the tryhards bashing the casuals and others defending their idiocy, CW will no doubt really appeal to the casual - I mean "random" - player. :rolleyes:

Edited by oldradagast, 19 December 2014 - 06:33 AM.


#29 Screech

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Posted 19 December 2014 - 08:55 AM


View PostSandpit, on 18 December 2014 - 09:21 PM, said:



randoms?


randoms = casuals?


plenty of solo players aren't casual


same with pugs






Well if you choose to ignore it, that's your right and I am fine with it.




And funny, who said anything about solo players... or pugs... Yeah I guess it is that easy.


#30 Sandpit

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Posted 19 December 2014 - 08:59 AM

View Postoldradagast, on 19 December 2014 - 06:31 AM, said:


Of course, because "randoms" are not likely to be casual players... And anyone who doesn't love CW in its current form is a "bad" - right...

But that's okay - between the tryhards bashing the casuals and others defending their idiocy, CW will no doubt really appeal to the casual - I mean "random" - player. :rolleyes:

notice how you're the only one buying into your rhetoric?

random = random people on your team that you have no choice but to fight alongside of regardless of their skill level, hardcore, casual, new player, veteran etc.

You're just making yourself look foolish dude

View PostScreech, on 19 December 2014 - 08:55 AM, said:



And funny, who said anything about solo players... or pugs... Yeah I guess it is that easy.

are you even trying to make sense?

I think you're misunderstanding the discussion that's being had

#31 Jman5

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Posted 19 December 2014 - 09:00 AM

Silly Davions.

#32 Odins Fist

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Posted 19 December 2014 - 12:38 PM

View Postsalkeee, on 19 December 2014 - 03:56 AM, said:

For me OP is random as well.

U cant change other ppl but U can change/improve ur self so start from there and help "randoms" U will soon see that randoms are ppl like U becouze by definition of random we all are random to each other.

Stop blaming u will have better life.


Nope... You see when I drop with 1 or 2 or 3 or 4 other friends "WE" try to coordinate with WHOEVER is on our team. When I drop SOLO, I "ALWAYS" try to follow if somemone with obvious knowledge of how to run an offense is in command of a larger group then what I am in that match.

When running SOLO and I get matched with a 6 or 8 man, I "ALWAYS" follow their lead, and I ask them to let me know what the plan is going to be..

In other words, when dropping with any people, I "ALWAYS" try to do what's best for the team, whether that be leading or following the lead..

I even type like a mad bandit just to try to help those that obviously don't know what to do.

OH LOOK, it went to K-Town because someone is from the participation trophy generation.
GGYFSB

Edited by Odins Fist, 19 December 2014 - 12:41 PM.




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