

Fix Cheese Rush
#1
Posted 12 December 2014 - 08:07 PM
#2
Posted 12 December 2014 - 08:16 PM
#3
Posted 12 December 2014 - 08:20 PM
#4
Posted 12 December 2014 - 08:29 PM
#5
Posted 12 December 2014 - 09:09 PM
#6
Posted 12 December 2014 - 09:19 PM
#7
Posted 12 December 2014 - 09:23 PM
I R O N, on 12 December 2014 - 09:19 PM, said:
I put a suggestion up in the CW area calling for the Orbital Gun health to be increased (suggested double) to try and prevent this.
#8
Posted 12 December 2014 - 09:25 PM
Edited by I R O N, 12 December 2014 - 09:25 PM.
#10
Posted 13 December 2014 - 06:18 AM
I R O N, on 12 December 2014 - 09:25 PM, said:
This is actually a good idea, and it could probably help. However I do not think it would be enough. If Hitreg was better, it would also help on shooting down the fast mechs that are vital for that kind of strategy. The inclusion of another set of doors on each pass would also help.
#11
Posted 13 December 2014 - 06:35 AM
Why don't people just defend the gun.
The defenders drop zone is closest to the gun which is a plus.
Same old teamwork is OP, nerf something.
Its a coordinated move that works best against uncoordinated teams.
Edited by OZHomerOZ, 13 December 2014 - 06:38 AM.
#13
Posted 13 December 2014 - 07:59 AM
I R O N, on 12 December 2014 - 09:19 PM, said:
Suggestion: Add to the Victory Conditions that the Attackers must Kill 20 Enemy Mechs also, or some number.
Edited by Lightfoot, 13 December 2014 - 08:00 AM.
#14
Posted 13 December 2014 - 09:13 AM
I R O N, on 12 December 2014 - 09:19 PM, said:
thank you for posting this... and those of you who think a coordinated 12 man can defend this clearly havent played much.... thsi just in u get 4 waves of mechs... you will EASILY take down 25% of teh bae on each rush..... ti has never taken uss more then 2 drops to win an attack whether its vsa 12 man or not.....
PS u dont need a 12 man to accomplish this u need a few in your group and have the pugs rally with u game set match ...... its ridiculous
it should take assault to heavy mech level firepower to effectively take down base, or a certain percentage of defenders destroyed
Edited by Summon3r, 13 December 2014 - 09:17 AM.
#15
Posted 13 December 2014 - 12:29 PM
#16
Posted 13 December 2014 - 01:59 PM
I would put two generators, each one serving half of the turrets in the base, then make the turrets so strong that should be nearly impossible to get to the objective without disabling them first.
Remember how it was done in Tribes? that.
Edited by EvilCow, 13 December 2014 - 02:04 PM.
#17
Posted 13 December 2014 - 02:05 PM
I R O N, on 12 December 2014 - 09:19 PM, said:
LOL that was freaking hilarious.... glad I have not dropped in CW yet.
Edited by Celtic Warrior, 14 December 2014 - 03:50 PM.
#18
Posted 13 December 2014 - 02:34 PM
#19
Posted 15 December 2014 - 08:08 PM
Perhaps I have not played as much as some here (or maybe I have), But I have defended against this tactic more than once and been victorious.
So it can be done.
#20
Posted 15 December 2014 - 10:27 PM
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