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Fix Cheese Rush


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#1 Summon3r

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Posted 12 December 2014 - 08:07 PM

so to win at attack u simply pug ball run to the shiedl gen and its over in 5 mins... attackers should have to take out a certain percentage of the defenders mechs as well. dont get me wrong im ok with winnig every attack drop we get but its so ridiculous

#2 Dirty Starfish

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Posted 12 December 2014 - 08:16 PM

Unfortunately that is the easiest way to finish this challenge and get those 20 points. Probably going to see a lot more of it.

#3 Summon3r

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Posted 12 December 2014 - 08:20 PM

has nothing to do with the challenge at all, its an instant win, and this is cw the point is to win and take planets.

#4 That Token Canadian Guy

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Posted 12 December 2014 - 08:29 PM

You need 80 points to even get 1 point for the challenge, so the cheese rush is not gonna work guys, stop complaining about a tactic you can not seem to stop. Even though many have figured it out.Stop being a stupid pug please and learn to work with your group and not blame others for finding tactics that work for winning!!!!

#5 Summon3r

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Posted 12 December 2014 - 09:09 PM

lol muppet, a stupid pug? we have been running 2 12 mans for 2 days now and havent lost an attack battle its ridiculous, stop being upset that people want good matches and not roflstomps of ease

#6 I R O N Patriot

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Posted 12 December 2014 - 09:19 PM

yea fix this. I'd say make it impossible to climb the gate and/or shoot the base gen until you achieve previous goals.



#7 Lord de Seis

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Posted 12 December 2014 - 09:23 PM

View PostI R O N, on 12 December 2014 - 09:19 PM, said:

yea fix this. I'd say make it impossible to climb the gate and/or shoot the base gen until you achieve previous goals.




I put a suggestion up in the CW area calling for the Orbital Gun health to be increased (suggested double) to try and prevent this.

#8 I R O N Patriot

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Posted 12 December 2014 - 09:25 PM

A force field over Base gen and the top of the gate till lesser gens are down. that would nip it right int he bud.

Edited by I R O N, 12 December 2014 - 09:25 PM.


#9 EvilCow

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Posted 13 December 2014 - 12:40 AM

View PostLord de Seis, on 12 December 2014 - 09:23 PM, said:

I put a suggestion up in the CW area calling for the Orbital Gun health to be increased (suggested double) to try and prevent this.


You could make it x4 times stronger and not prevent this.

#10 sabujo

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Posted 13 December 2014 - 06:18 AM

View PostI R O N, on 12 December 2014 - 09:25 PM, said:

A force field over Base gen and the top of the gate till lesser gens are down. that would nip it right int he bud.


This is actually a good idea, and it could probably help. However I do not think it would be enough. If Hitreg was better, it would also help on shooting down the fast mechs that are vital for that kind of strategy. The inclusion of another set of doors on each pass would also help.

#11 General Solo

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Posted 13 December 2014 - 06:35 AM

I guess people need a bit of time to think about how to counter the zerg tactic.
Why don't people just defend the gun.
The defenders drop zone is closest to the gun which is a plus.
Same old teamwork is OP, nerf something.
Its a coordinated move that works best against uncoordinated teams.

Edited by OZHomerOZ, 13 December 2014 - 06:38 AM.


#12 GeistHrafn

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Posted 13 December 2014 - 06:59 AM

View PostOZHomerOZ, on 13 December 2014 - 06:35 AM, said:

Its a coordinated move that works best against uncoordinated teams.

Exactly. Works best with a 12 man on voice comms, vs a pug group with clumsy in game chat typing.

#13 Lightfoot

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Posted 13 December 2014 - 07:59 AM

View PostI R O N, on 12 December 2014 - 09:19 PM, said:

yea fix this. I'd say make it impossible to climb the gate and/or shoot the base gen until you achieve previous goals.




Suggestion: Add to the Victory Conditions that the Attackers must Kill 20 Enemy Mechs also, or some number.

Edited by Lightfoot, 13 December 2014 - 08:00 AM.


#14 Summon3r

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Posted 13 December 2014 - 09:13 AM

View PostI R O N, on 12 December 2014 - 09:19 PM, said:

yea fix this. I'd say make it impossible to climb the gate and/or shoot the base gen until you achieve previous goals.




thank you for posting this... and those of you who think a coordinated 12 man can defend this clearly havent played much.... thsi just in u get 4 waves of mechs... you will EASILY take down 25% of teh bae on each rush..... ti has never taken uss more then 2 drops to win an attack whether its vsa 12 man or not.....

PS u dont need a 12 man to accomplish this u need a few in your group and have the pugs rally with u game set match ...... its ridiculous

it should take assault to heavy mech level firepower to effectively take down base, or a certain percentage of defenders destroyed

Edited by Summon3r, 13 December 2014 - 09:17 AM.


#15 Idono

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Posted 13 December 2014 - 12:29 PM

The problem is the lack of design in the maps. They are truly horrible and leaves to much room for abuse. For starters the placement of the main genny is crap. Spawnpoints for the defenders are utter crap and much more. For a pug it's nearly impossible to get to the genny while organized players will clear the map in 5 min.

#16 EvilCow

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Posted 13 December 2014 - 01:59 PM

There should be secondary objectives to be taken down before the main one.

I would put two generators, each one serving half of the turrets in the base, then make the turrets so strong that should be nearly impossible to get to the objective without disabling them first.

Remember how it was done in Tribes? that.

Edited by EvilCow, 13 December 2014 - 02:04 PM.


#17 Celtic Warrior

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Posted 13 December 2014 - 02:05 PM

View PostI R O N, on 12 December 2014 - 09:19 PM, said:

yea fix this. I'd say make it impossible to climb the gate and/or shoot the base gen until you achieve previous goals.



LOL that was freaking hilarious.... glad I have not dropped in CW yet.

Edited by Celtic Warrior, 14 December 2014 - 03:50 PM.


#18 Louse

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Posted 13 December 2014 - 02:34 PM

We have countered the Zerg rush,along with a few others teams. Its not impossible to stop you just need to figure out the tactic.

#19 General Solo

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Posted 15 December 2014 - 08:08 PM

I agree with Louse.
Perhaps I have not played as much as some here (or maybe I have), But I have defended against this tactic more than once and been victorious.

So it can be done.

#20 seija

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Posted 15 December 2014 - 10:27 PM

I have never lost to zerg rush l2play





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