Posted 19 December 2014 - 06:15 PM
Didn't have time to watch the whole thing, but noticed a couple patterns as I skimmed:
Your first 2 mechs are very hot running. That's not necessarily bad, but it's a limitation to play around. You never want to position yourself directly in the enemy's path because you can't fire for very long without shutting down. In the Dire Wolf's case you can find places where you can establish long, and ideally narrow, fields of fire. Even at range try to be aware of where cover is nearby that you can retreat to. For the Nova you can make use of the jump jets to quickly poke up from cover, fire, and retreat to cool off.
Always try to make sure your team is communicating. The Dire Wolf is slow so you need to know where things are coming before they're there. It looks like a premade was on your side so they were probably just talking among themselves. Most units will gladly type at least major things out in chat if you politely let them know you're willing to follow direction.
In most cases you don't want to be directly at the gates. At least not in centered. It's just that you'll be a very easy target to focus fire for the enemy. When possible try to defend the gate from a distance, or angled to one side.
(Don't worry about this one too much, just something to be aware of for the future)
A really nice strategy to improve your survivability is well timed torso twisting. In between firing, or cooling, turn to face to one side (not the complete opposite direction). This forces an attackers damage into your side torsos and arms more than your center torso. It's a good all-around practice, and especially for the Dire Wolf which is big enough to take center torso damage extremely easily. This will take a while to get used to, but keep it in mind as you get better. As the rest of the game gets more natural you'll be able to focus on it more.
Anyway best of luck. Hope you continue to have a good time meching about!