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Dev Video Breakdown - Frozen City


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#1 zencynic

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Posted 27 June 2012 - 10:40 AM

New Video up. It's the Frozen City, but it's not a leek and includes a brief interview with Russ

check it out here at PC Gamer

Many Juicy Details. Here are a few...
  • Narrator voice explaining the environment and it's effects
  • Commando COM 3-A footage (0:12 - 0:23) Love that stompy-stopmy sound
  • Dragon DRG 5-N footage (0:24 - 0:33) Oddly, the dragon pilot seems to have modified his mech, removing his medium laser on a map designed to help with heat. Maybe he didn't know... :rolleyes:
  • Commando COM 1-D (0:34 - 0:43) engaging a Hunchback HBK-4J and a Jenner JR7-F
  • Some good vision mode toggling (light, dark, infrared) at and after 0:37
  • Commando 1-D jumping and firing weapons (0:51 - 0:54)
  • Jenner JR7-F using its jump jets right in the observing pilot's face. (1:23) I wish it had been in thermal imaging mode :)
  • Commando COM 3-A using it's flamer on a Dragon DRG 1-C in thermal imaging mode, (1:27 - 1:29)
  • Narrator discusses the effect of walking on ice. Heavier mechs will have less traction and more difficulty (1:28 - 1:42)
  • Narrator mentions that it's a closed Beta. :) perhaps a small poke at the leak
Overall great stuff. Thanks Devs

Edit - The printed interview reveals at least three telling points
  • The size of these maps, created with obvious loving care, are going to be amazing. "But I think, also, the maps that we’ve announced so far, that people have seen, whether it’s Forest Colony or Frozen City, are a little bit small. Frozen City especially, I would call that a small map. I would call Forest Colony a little bit bigger than that, it’s bordering on a medium-sized map. The next map we’ll announce, I won’t give it a name just yet, but it’s probably at least three or four times bigger than anything people have seen to date. So much bigger. Functions like zoom and sniping with long-range weapons and scouts are going to play an even bigger role yet"
  • All mechs will have at least a basic zoom function and thermal imaging "Certain things like basic zoom and thermal and whatnot will be given to every mech, and then I think you can think of it like extra layers on top of that. Those might come with modules."
  • Russ needs to get some sleep or improve his ability to say "Heck, no! you cannot take my picture!" if circumstances warrant it. Not just the pick though. He included "smaller-caliber autocannons" in a list of "up-close-and-personal brawling types of weapons." It's also possible that the PCGamer guys transcribed or edited it incorrectly. Mistakes happen, but hopefully fewer with some rest :D

Edited by zencynic, 27 June 2012 - 10:50 AM.


#2 Jonneh

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Posted 27 June 2012 - 10:42 AM

too slow bro http://mwomercs.com/...n-city-new-map/

#3 CmdrSpider

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Posted 27 June 2012 - 10:50 AM

Very cool stuff, no pun intended. This video does however bring to mind a question. If a mech is shut down and has zero heat, will an opposing mech be able to see it at all using Thermal Imaging?

Good Hunting,


CmdrSpider

#4 Stray Ion

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Posted 27 June 2012 - 10:52 AM

I remember reading they took out thermal imaging in MW3 due to better graphics, as you could easily see mechs at a distance. I'm glad they put it back in and used enviroment to make it useful. Now with a flamer, you can literally light up a target.

#5 PropagandaWar

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Posted 27 June 2012 - 10:54 AM

God I wanna play this game!

#6 zencynic

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Posted 27 June 2012 - 10:58 AM

View PostJonneh, on 27 June 2012 - 10:42 AM, said:


um... no.

I saw your post. You said it existed.

I then went and watched it, watched it again with notes, fact checked and linked with Sarna.net and posted what I saw was in it.

I then included more info about the interview.

I then saw your reply attempting to hijack my thread.

I then explained that I couldn't give a fat, fury, flying farm-animal about "first", "in first" "in before..." or really any part of that mentality.

I then considered posting on your thread with a link to mine and ruled it out as childish and immature.

I then congratulated myself on my impulse control and went back to work.

bro :rolleyes:

#7 SparkSovereign

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Posted 27 June 2012 - 11:00 AM

FLAMERS! THEY HAVE FLAMERS! YES!

Mkay, given the scouting, heat, and light mech advantage on this map, Jenner with 4x flamer and a narc is happening.

#8 Jonneh

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Posted 27 June 2012 - 11:02 AM

View Postzencynic, on 27 June 2012 - 10:58 AM, said:

um... no.

I saw your post. You said it existed.

I then went and watched it, watched it again with notes, fact checked and linked with Sarna.net and posted what I saw was in it.

I then included more info about the interview.

I then saw your reply attempting to hijack my thread.

I then explained that I couldn't give a fat, fury, flying farm-animal about "first", "in first" "in before..." or really any part of that mentality.

I then considered posting on your thread with a link to mine and ruled it out as childish and immature.

I then congratulated myself on my impulse control and went back to work.

bro :rolleyes:


Whatever dude, the mods will just merge it.. was my point. So why not just post in the thread that already existed anyway? Save the mods some work. Bro.

#9 Fresh Meat

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Posted 27 June 2012 - 11:02 AM

I like the inside view of the commando, reminds me of MW2 merc

#10 Adridos

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Posted 27 June 2012 - 11:09 AM

Also, if you're breaking it down, this quote may interest you:

"So you can switch to thermal vision, and that’s something that a MechWarrior game has never done before."

#11 zencynic

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Posted 27 June 2012 - 11:12 AM

View PostSparkSovereign, on 27 June 2012 - 11:00 AM, said:

FLAMERS! THEY HAVE FLAMERS! YES!


I was also happy to see em. :rolleyes: I have to go back later and see if the mech shutdown in the middle of the video was perhaps aided/caused by a flamer...

#12 Yoringa

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Posted 27 June 2012 - 11:23 AM

View PostAdridos, on 27 June 2012 - 11:09 AM, said:

Also, if you're breaking it down, this quote may interest you:

"So you can switch to thermal vision, and that’s something that a MechWarrior game has never done before."


Yeah I had a distinct *** moment. It's been a while since I played mechwarrior 2, but I'm fairly sure either that or mw2: mercenaries had both infrared AND magscan.

#13 Chunkymonkey

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Posted 27 June 2012 - 11:29 AM

Those huge maps sound AMAZING to play on, i bet closed beta just got another christmas present with this video because they get to test all of these. They're rubbing it in i guess.

#14 TyR

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Posted 27 June 2012 - 11:31 AM

View PostYoringa, on 27 June 2012 - 11:23 AM, said:

Yeah I had a distinct *** moment. It's been a while since I played mechwarrior 2, but I'm fairly sure either that or mw2: mercenaries had both infrared AND magscan.

MechWarrior 2 had nightvision and enhanced optics (wireframe). Mercenaries had infrared and a broken enhanced optics (think the lasers were invisible) that could be turned on if set up properly.

#15 zencynic

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Posted 27 June 2012 - 11:46 AM

View PostTyR, on 27 June 2012 - 11:31 AM, said:

MechWarrior 2 had nightvision and enhanced optics (wireframe).


I vaguely recall something from the MW2 :Ghost Bear's expansion with underwater fighting, torpedoes and wire-frame visuals





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